Little question for you, what would a Healing and offensive team look like?
Keep in mind I don't have many supers or Ultras, or other master monsters so think more about Rates etc?
Which elements?
Which specialities like Big Heal etc...
Look forward to your nice positive responses! ;0)" - Asy B.
Most elements have both. There are three standard supers for each element, one defensive and two offensive. eg Leaf has Powerplant with blast, Yggdrassic with snipe and Treepir with barrier.
Offensives are anything that attacks: snipe, blast, crush, wound, pound, etc
Defensives are anything that heals or reduces attacks: counter, barrier, group/big heal
Vampire/leech/drain can perhaps be considered both as they Attack and heal at the same time.
For me, my defensive teams are rainbow (mix of elements). That comes in handy when using multiple barriers as you can protect from different elements. Defensive teams only tend to matter for battle Royale and arena (and pvp) so most people put their biggest effort in offensive teams.
For offensive teams, most mono teams are set up for their opposite element's Crystal raid. The major boss has different actives and danger bars so the monsters added usually have specially chosen abilities. e.g. Lacerate/wound can prevent the leaf Crystal from healing, crush can prevent the water Crystal from becoming invincible with venom/toxic able to penetrate the that of it happens.
If you're starting out, an offensive team can be absolutely anything you have already. Just be careful to only have one venom/toxic on the team as the ability doesn't stack (only works once). Play with different combinations until you find what works best for your playing style... ideally with the flexibility to mix and match for varying event raid bosses
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