Saturday, November 28, 2015

Beginners Guide to Troop Wars

Troop wars is making a return in March, 2017!  "Old set" of troop wars dogs are due for a return.

It's unknown whether there will be any changes, but this blog post will walk you through the way it used to run. 

Major changes from 2016 (since the below post was written in November 2015) include:

  • The troop pet regenerates 15 minutes after it is defeated. During this time your troop will be able to hit the flag before being required to defeat the pet again.  Regenerating troop pets has been confirmed for March 2017.
  • Damage against the troop pet received 3x trophies and damage against the flag received 4x trophies.  (This means 3 or 4 trophies per 1000 damage respectively).  
  • Donating specials to heal your troop also gave you 10000 trophies for each special.

____________


Troop Wars is an even where you compete with you troop against another troop in one hour battles every 4 hours.

Troop Wars on the BC Map

Troop Admin's Role
When Troop Wars first begins as an event, the admins of your troop will have between 1-2 hours usually to sign your troop up for the four hourly matches.  If your admins are inactive, or asleep, you may miss a few matches before they come into the game to sign you up.

For admins: To sign your troop up, click on the event "E" on the top left corner of your screen once the event begins.  Click on the "Manage Schedule" button and select all six match times on the "War Schedule" to allow your troop maximum participation.  Close the schedule and let your troop know that they are signed up.

Top of the Event Screen (left) and the War Schedule pop-up (right)

In the first match, everyone is randomly paired against another troop.  Thereafter, you'll be matched according to the troop trophy tiers - either the troop immediately above or below you on the tier rankings.  That this may mean that an active but low PR troop may be matched against a relatively inactive but high PR troop.  In this manner, the battles may not feel "fair", however they are fair based on your troop's trophies so far.

When are the matches?

You can view the "War Schedule" after your troop admin has signed your troop up.  Note that the time given until the next match here is rounded down.  In the above right screenshot of a War Schedule, the next match is stated as being in 3 hours, however the actual time will be 3 hours and 34 minutes based on the "current time" shown in the UTC timezone.

An easier method is to click on the Troop Wars location on the Battle Camp map.  A pop-up will show letting you know how long you need to wait until the next match begins.  When the screenshot below was taken, there was just under 3 hours until the next match (2.94 hours to be exact - note that the number after the decimal is a fraction of an hour, not actual minutes!)


Click on the Troop Wars area between matches to find 

out when the next match will be.


Once you know what time the match will begin, every other match will begin 4 hours after that.

Entering Troop Wars

When a match has begun, you'll be able to enter the troop wars environment.  In the middle of the screen you'll see a Ranger who keeps a running tally of how many trophies each troop has won so far.  On one side you'll see your troop pet (the same one you pet and feed) standing in front of your troop flag.  On the other side, you'll see the equivalent for the enemy troop.

My troop pet and flag on the left, Ranger in the middle, 
enemy troop pet and flag on the right.


How to Play Troop Wars

The aim of each troop wars match is to win more trophies than the other troop.  Trophies are earned initially by battling the troop pet in one minute battles.  If your troop defeats the enemy troop pet, you'll then move to battling the enemy troop flag, which will earn you twice the number of trophies.  If your troop wins the match, your troop tier trophies will be increased by twice the individual trophies won in that match.  However, if your troop loses the match, your troop will only receive 70% of the individual trophies earned in the match.

To battle the troop pet, click on it and the pop-up shown in the screenshot below will appear.  The timer in the top corner will show how much time is remaining in the one hour match.  Below this you'll see the percentage of the troop pet that has been defeated by your troop so far.  In the screenshot below, the troop pet is 26% defeated.  There is a small warning message showing below this that warns you to check the match timer before starting your battle.  If you do not complete your one minute battle before the match ends, you'll lose your energy and won't gain any trophies. (Ensure that you allow enough time for any combinations or actives that trigger after the minute ends).  The slider at the bottom of this pop-up allows you to select how much energy you want to use in the battle - energy use above 5 gains an additional bonus.

Old Advice: When battling the enemy troop pet you'll earn 2 trophies for every 1000 damage done.

New Advice: When battling the enemy troop pet you'll earn 3 trophies for every 1000 damage done.

Pop-up will appear after clicking the enemy Troop Pet

Once the troop pet is defeated, it will disappear from the troop wars screen.  You'll now be able to click on the enemy troop flag to battle it.  For every 1000 damage done against the troop flag, you'll receive 4 trophies.

New Advice: Troop pet will regenerate after 15 minutes and you'll need to defeat it before you can battle the troop flag again.


Pop-up will appear after clicking the Enemy Troop Flag
(after the Troop Pet has been defeated)

Within the Troop Pet Battle

The troop pet battle runs the same as any other battle against a single monster.  You'll see a timer at the top of the screen countdown from 60 seconds.  The health bar below the pet will show you how much health remains and what element the troop pet is (also obvious from the colour of the troop pet!)

Battling the Troop Pet


Be aware that if the enemy troop pet is defeated during your minute, by yourself or a troopmate, your battle will end. You'll need to use additional energy to start a new battle against the flag.

If the enemy troop has raised their troop pet up to level 10 (by feeding it specials), it will be evolved and will gain some minor active abilities (snipe/leech/heal for fire/leaf/water).  These actives aren't likely to affect your team's health, however they do add a slight game delay when they activate.  At level 25(?) troop pets can further evolve and gain additional skills.  Evolved pets look bigger on the screen than unevolved pets.


Within the Troop Flag Battle

The troop flag battle runs the same as any other one minute single monster battle, as shown in the screenshot below.  The difference is that the flag has unlimited health and so no health bar is shown.   The troop flag will have the same element as the troop pet had been.  There is no information on the troop flag screen about what element the flag is.  Instead you'll need to communicate this information with your troop so that everyone can take advantage of the element bonus and avoid the element reduction.  (For example, a fire monster will have an element advantage against a leaf monster but an element reduction against a water monster).

No monster will have an event bonus against the troop flag!

Battling the Troop Flag

How much stone will I win for each energy?
(Thank you to Gibi Gibi for suggesting this section!)

Troop Wars and Battle Royale all reward attacks with both trophies and stone.  In both cases, the amount of stone won is completely random, however it will be multiplied by the amount of energy you used.  If you're planning on using a lot of energy within a short period, consider using a Stone Finder booster (found in the backpack of your inventory) to double the stone you will win!  This is the fastest way to earn stone within Battle Camp.

Healing your Troop Pet

If you click on your troop pet (before it's defeated and disappears from the screen), you'll be given the option to donate specials to heal your pet.

Old advice: My biggest piece of advice is to never heal your troop pet during troop wars!  You won't earn many trophies for this and your troop pet won't heal significantly and you'll lose a special that otherwise could have been fed to your troop pet to help gain it a long-term health boost as it levels up.

New advice: Throughout 2016, donating each special to your troop pet earned you 10000 trophies.

Pop-up will appear after clicking on your own Troop Pet

In the screenshot above, my troop pet has 91% health.  All of my fire/water/leaf specials are tallied and listed here.  Do not automatically click "Heal" as ALL of your fire/water/leaf specials will disappear from your inventory permanently!  Instead, click on one of the specials shown on the pop-up.  A new screen will appear allowing you to select a special from your inventory.  Any special with a blue tick will be donated when you press the "Heal" button.  Note that you'll receive the same small health improvement regardless of whether your special has been leveled up, or whether it's potent/charged/energized.

Selecting which specials to use to heal the troop pet during a match


The "Shop" button that appears when you click on the troop pet, as well as the "Help" button in the above screenshot, will both open up the special grab store. For 25 gold, you can randomly spin a special. (You can also access this anytime by clicking on your troop pet in troop hall, choose the "Feed" tab and then the "Help" button).

The Special Grab Store can be found during TW by clicking on your troop pet and then the "Help" button. You can access this anytime from the Help button on the "Feed" tab after clicking on your troop pet in troop hall.


Reminder: Please feed specials to your pet to gain a long term health boost instead of a tiny temporary healing gain during a single battle!!

Event Monsters

Troop wars event monsters can be won in the usual ways - through the event spin in the event information screen (click the E in the top left of your screen), or through the game store, or through lucky spin opportunities that will randomly appear from the troop war screen after battles.

Event Grab will give you a chance to win an event or regular monster for 50 Gold

Troop wars event monsters have a limited advantage during events. They each receive their event bonus only against one element of the possible troop pets (fire against a leaf troop pet, leaf against a water pet, and water against a fire pet). They do not receive any bonus at all against any troop flag.  Furthermore, they only have a bonus every second troop wars event.  These event monsters are catagorised as being "old set" or "new set" as shown in the lists below, and their event bonus will be rotated between the two.  When one set has an active bonus, the "E" in the top left of their picture in your inventory will become blue.


"Old Set" of Troop Wars Dogs (Pennypop & BCrank lists)


"New Set" of Troop Wars Dogs (Pennypop & BCrank lists)


In general, without their bonus active, these monsters are weaker than most monsters in the game, most especially the old set of troop wars monsters.

General Strategies

It's useful to have a couple of players in your troop that have event monsters to help you defeat the troop pet so that everyone else can gain the double bonus on the flag.

Most advanced players have found advantage in using a (preferably single/mono element) team of either 5 snipes or 4 snipes and either a swap/eswap.  In both methods, only make a single 3 gem non-attack match each turn to avoid attack animations and to reduce the cooldown on your snipes.  In the last few seconds, activate your swap/eswap if you have one, and in either method match as many attack combinations as you can for one last big turn that may go into overtime.

Over time, progressively feed specials to your troop pet as you play to help it level up, gain more health and eventually evolve.  This will make your troop pet harder to defeat during Troop Wars events.


Click on your troop pet & then the Feed tab to feed specials to your pet to 
level it up. The "Help" button will open a Specials Spin for 25 gold.


Other Event Information - Event Tab

During any event, you can click on the blue event "E" in the top left hand corner of your game screen.  This will bring up more information about the current event.

The event tab always has an orange "Enter Event" button that will bring up the Battle Camp map with a big orange arrow showing you where the event is taking place.  The timer below this tells you how much longer the event will run.  The "Manage Schedule" button allows your troop admins to sign you up to the six daily matches.  This button will display as "View Schedule" if you're not an admin.

Top of the Event Information Screen


Below this you'll see a random event monster and an option to try spinning for an event monster by clicking the "Event Spin" button.

The Event Spin button will open the Event Grab


The following section provides a summary of the rules of the current event, as well as the active/passive combination of reward prizes.

Rules for the November 2015 event


Below this is a listing of the benchmark trophy rewards.  These are prizes that you'll receive in your inbox when you gain each level of trophies.  Below that (not shown) is a listing of all of the tier prizes.

Benchmark Trophy prizes from November 2015


Clicking on the "Individual" tab will show you how many trophies you currently have, as well as what prize tier you are currently in.  Note that the tier is subject to a four hour update delay.

Individual Tier Rankings and Prizes


Clicking on the "Troop" tab will show you how many troop trophies (won at the end of the match and not equal to the sum of individual trophies in your troop) your troop has and which tier prize corresponds to the troop tier you're in.  The troop tier shown is also subject to a four hour update delay.

Troop Tier Rankings and Prizes



Monday, November 23, 2015

Upgrading Jewels - Part 2/3 of Jewels & Equipment

This is the second in a planned set of three posts about jewels and equipment.

Part 1: Dig site - collecting jewels and monster missions
Part 2: Upgrading Jewels - increasing the bonus of jewels
Part 3: Using Jewels on Equipment - ready for your monsters to wear!


Do I have any Jewels?

If you've used any of your daily digs at the Dig Site, you're likely to have a collection of level 1 and/or level 2 jewels within your inventory. You can look at your jewels by opening up your inventory and clicking on the backpack tab.  




Jewels come in each of the different elements (fire, leaf, rock, water and wind) and each of the base stats (ATK - Attack, HP - Health, and RCV - Recovery) to create a collection of 15 different types of jewels.  Three identical jewels can be combined and leveled up at the Jewel Upgrade station.  For an example of understanding the descriptions in the screenshot above: the top left jewel in the above screenshot "Leaf RCV L4" is a level 4 leaf recovery jewels, this is next to a level 6 fire attack jewel.

Jewels cannot be traded with other players.  Jewels can only be used by your monster when they are socketed on equipment that your monster is wearing (see post 3), and they only affect monsters of the same element as the jewel. For example, socketed water jewels only increase the statistics of water monsters, and will have no affect if worn by a rock monster.

How can I get more Jewels?

Every day you are given a limited number of digs at the dig site, which can uncover level 1 or 2 jewels.  This is the most common method of gaining jewels as it's a completely free process.  (See Post 1 in this series for more information about the dig site)

You can purchase extra level 1 or 2 jewels from the troop shop in exchange for loyalty points (earned by sending monsters on missions at the dig site). To access the troop store, open up your troop screen and select the "Shop" tab as shown in the below screenshot. The type of jewels available change daily and the quantity can also be refreshed. To refresh the troop store click the "refresh" button at the bottom of your screen.  You will then need to wait a further 24 hours before you can refresh again (or speed up the process with 10 gold).  Everyone in your troop will have their own troop shop screen and your purchases/refresh will not affect your troopmates.


Screenshot of my Troop Shop.

The final way of gaining more jewels is to try your luck on the Jewel Grab, within the "Store" button on your main screen.  Most players do not purchase these for 50 gold (there are better things in the game to spend gold on!), however some events will give you free jewel spins as prizes.  When you spin, you'll see the spin land on a particular level "white" jewel.  The game will then announce which level jewel you have won and which stat it will affect. Jewels from level 3-7 can be won in this manner.


Using a free spin in the Jewel Grab to win a level 4 leaf recovery jewel


Jewel Upgrade Station

The jewel upgrade station can be found in your troop hall (near the roasting pig). It has a jewel icon above it with the words "Upgrade".



Clicking on the Jewel Upgrade station will open a screen titled "Jewels" with three tabs: Attack, Health and Recovery.  Each of these tabs is further subdivided into levels from 2 through to the maximum level 8.  If you're new to Jewels, most of the jewels displayed will be faded and unavailable.  It takes three identical level 1 jewels to be able to try making a level 2 jewel.  Once you have these lower level jewels available, the jewel they'll create will brighten and enable you to click on it. 


 In the Level 3 section of the screenshot above, I don't have the three level 2 fire attack jewels to make a level 3 "Fire ATK L3" jewel, so this jewel option is faded and unavailable.  I have the required number of rock and water jewels to create the "Rock ATK L3" and "Water ATK L3" and they display with (1) in blue font after the description to indicate that I have enough to create one of these each.  For the Level 2 section, I have an abundance of level 1 jewels, enough to make 5 fire attacks, 3 rock attacks, 2 water attacks, 10 leaf attacks and 3 wind attacks.  (This means that I have in level 1's: 15 fire attacks, 9 rock attacks, 6 water attacks, 30 leaf attacks and 9 wind attacks).

Why should I Upgrade Jewels?

Jewels can be socketed within equipment that your monsters can wear (the topic of part 3 of this series of posts).  Each jewel will provide a bonus to the monsters stat, as described by the jewel name.  A fire attack jewel, for example, will provide a bonus to a fire monster's attack stat when it's wearing that equipment.  The higher the level of jewel, the higher the stat bonus becomes, as shown in the list below. (Note that equipment can be broken halving the damage shown below. Post 3 will contain more information about this).


Jewel Stat Increases:

Level 1 - 1.0%
Level 2 - 1.75%
Level 3 - 3.0% 
Level 4 - 4.5% 
Level 5 - 6.5% 
Level 6 - 10.0% 
Level 7 - 14.0% 
Level 8 - 20.0% 


There are two ways within the game to find out the above jewel stat increases.  The first method involves opening the Jewel Upgrade station, click on the image of the jewel you are interested in (even if faded out on the screen) and then click on the jewel displayed in the top half of the screen - the pop-up will tell you the stat increase as per the screenshot on the left below.  Alternatively, if you already own the jewel that you're interested in, you can find it in your backpack and click on it to immediately bring up the screen below on the right.


Two methods of finding out the stat bonus of a jewel
(As detailed above)



How to upgrade jewels

Let's return back to the Jewel Upgrade station and click on a jewel for which I can upgrade (displayed in full colour instead of whited out).  In the example I'll work through, I've opened up my level 2 fire attack crystals from the screenshot earlier in this post.  The upgrade screen shows that I can create 5 of these level 2 jewels (as I have 15 level 1 jewels in my backpack).  By default, the game will assume that you only want to upgrade one jewel at a time, however you can process them as a batch by clicking on the "+" button.  Note that this multiplies the stone cost by 5 as well as the number of scrolls needed for a successful batch. (For more information on scrolls and how to get them, please see below).



Clicking the "+" button multiple times to set five jewels to be created at once.

Below the top jewel picture is some information about the success rate of your upgrade.  The success rate is always 75%, unless you choose to use scrolls to increase the success rate to 100%.  If you choose not to use scrolls, the warning message shown below will pop up to remind you that you are choosing the 75% success rate.  (For more information about scrolls, please see the section below).  



The warning message can seem a bit misleading, especially if you are creating multiple jewels at once.  What it's trying to say is that for each jewel that you're creating, there is a 25% chance that the upgrade will fail and you will lose all three jewels that were used in the attempted creation.  If you are creating multiple jewels at once, you can choose to either use scrolls on all jewels or on none of the jewels - there is no option to use it on only some of the created jewels.  However, the success rate is applied individually to each created jewel, so that some may fail and others may be successful.  If you intentionally chose not to use scrolls, click the upgrade button and the process will begin.

You will now be returned to the Jewels screen and the time remaining until you can claim your results will show up on the relevant crystals.  As the levels increase, the time to create the jewels will also increase (2 hours for creating level 2 jewels, 4 hours for level 3 jewels, etc).  If you choose to process multiple jewels, the time required for the batch to process is multiple times longer.


All of my attack jewels set to process. Note the difference in times within the
same level is due to multiple jewels being created at once

When your upgraded jewels are ready, the word "Ready" appears instead of the timer.  Clicking on one of your ready jewels will bring up further information about those jewels. 



The initial screen will remind you of how many jewels you were attempting to create.  In the right screenshot below, I've opened up my level 2 leaf attack jewels that were processed in a batch of 10 jewels to be created.

Clicking on the Result button will first show you how many jewels were successful, and then the Next button will show you how many were unsuccessful.  Luck was on my side and 9 jewels were created and 1 jewel was destroyed.  If I'd chosen to use scrolls, I would have had 100% success and 10 upgraded jewels, instead each jewel had a 75% chance and luck was on my side that more jewels made it through than average.  (This is not always the case!!)  The nine level 2 leaf attack jewels that I have created can now be used to create up to three level 3 leaf attack jewels.


Repeat this process for all of the other jewels you have on the attack, health and recovery tabs.

You may be starting to gather, and correctly so, that if it takes three lower level jewels to create a higher level jewel, then the jewel making process is a slow process of farming enough low level jewels to one day be able to create a jewel that will make a big stat boost for one of your monsters.  Start early in the game and by the time you're wanting to use jewels and equipment to increase your power rating, some of these may be ready and waiting for you.

All About Scrolls

When you send monsters on missions in the dig site, you're able to earn Loyalty Points.  These points can be spent within the troop shop as detailed earlier in the post.  If you scroll down to the end of the Troop Shop, you'll find that you can buy a small number of scrolls each day. The quantity can be refreshed every 24 hours, or earlier for 10 gold.  As your troop level increases (by troopmates donating stone or sending monsters on missions) you'll be able to buy slightly more scrolls each day.




The only purpose of scrolls in the game is to use them to guarantee successful upgrades of your jewels.  Each level jewel requires more scrolls to guarantee success - by the time you've spent months to be able to upgrade to your first level 5+ jewel, you're probably going to want to make sure it's successful by using scrolls!  I tend to use scrolls for levels 5+, however depending on your comfort with risk, you may choose to use scrolls all of the time or none of the time.

Still to come: Post 3 - Using Jewels on Equipment

Saturday, November 21, 2015

Beginner's Guide to Celestial Towers

For an updated list of CT floors for the January 2017 event, please click here.

Celestial Towers is an event that is played with your troop. You will individually battle different floors of either the sun or the moon towers to win emblems. Your troop then donates these to the Raid Boss, unlocking the troop raid battle for a chance to win trophies.

Map Screen showing location of Celestial Towers

Finding Your Way Around Celestial Towers

When you enter the Celestial Towers map area, you'll find yourself on a screen that has a Raid Boss in the middle, an entrance to the moon tower on the left hand side and an entrance to the sun tower on the right hand side.  More information on the towers, collecting emblems, and the element of each floor are at the end of this post.

 Moon tower and Trader (left), Raid Boss (middle), Sun Tower (right)

Trader

You'll find a trader below the moon tower on the main Celestial Towers screen where you can make purchases with event tokens. (These are most easily earned from Raid events, but can drop during tower battles during Celestial Towers). Purchases always include an event super that will start at feeding level 1, which will have an event bonus against the Raid Boss.  This is usually the easiest way for beginner players to gain supers for their teams.  Other items can be purchased at the trader should you choose.

Trader Items that can be purchased with Event Tokens

Raid Boss

The Raid Boss is always located in the middle of the Celestial Towers screen, however the monster itself (and related event monsters) will change between events.

Clicking on the Raid Boss will show you which emblems the Raid Boss is wanting you to donate: sun emblems or moon emblems. The choice is randomly allocated by the game.


The screen will also show you how many of these emblems you currently have and will give you the option of donating them to the raid boss.  Once your team has filled the donation meter, your troop admins will be able to start the raid.  This is the best opportunity within Celestial Towers to earn trophies.  (This screen also gives you the option of clicking on the "Store" button to open the event spin to buy a chance to win event monsters).

Your troop admins will have the opportunity to set the difficulty of the raid boss: easy; medium; hard; or extreme.  The harder the difficulty level, the more trophies your troop can earn, but at the cost of the raid boss having more health and attack.  The raid boss will also become stronger (in health and attack) each time a raid has been successfully defeated.

The common strategy for troops is to start the raid on the hardest difficulty achievable for your troop until you can no longer defeat the raid boss, and then drop down a difficulty level.

Raids will have a chance of bringing up an enraged boss - this raid boss will have more health and higher attack than normal but you'll receive double trophies if your troop defeats it.

Defeating an extreme raid gives a chance for participants to win a crystal or candy, with the top 5 damagers in the raid receiving double the drop rate.  During some events, reward epics may also drop from extreme or hard raids (with a much smaller drop rate than the crystals!)

Hard and extreme raids generally have a danger bar to consider.


In the screenshot above, the danger bar will go up with water attacks (water symbol on the right side of the meter) and down with leaf attacks (leaf symbol on the left side of the meter).  If the danger bar fills, the Raid Boss will activate a special ability - unfortunately there's no way of knowing what this is until you activate it, or a helpful troop member lets everyone know. In the November 2015 Celestial Towers, filling the danger bar activates 3 turns of the raid boss being invincible (no damage can be done during these turns).  Note in the screenshot that this raid boss also has poison affecting one of my monsters (look for the skull symbol on my fourth monster - the '5' represents that poison will last 5 more turns), and I have 47 seconds remaining in this match.




Understanding the Raid Details

The pop-up in the screenshot below will display when you click on the raid boss when your troop has a raid underway.


The timer in the top right corner will countdown from 8 hours - this is the time in which your troop must defeat the raid boss.  Failure to defeat the raid boss will mean that 0 trophies are won by your troop, regardless of how close you came to finishing the raid.  If the raid is too difficult for your troop, you'll need to wait for the 8 hours to end before you can start donating emblems for another raid - a good time to spend farming more emblems!

The blue percentage bar shows the percent of the raid that your troop has completed so far.

Below that, in tiny font, is a statement about your current troop "combo" with a 15 minute timer.  Whenever your troop maintains a hit against the troop boss within that 15 minutes, the troop combo goes up slightly and the timer restarts.  The maximum combo is 150, and this will give your troop a 50% bonus against the raid boss!

Below that is an announcement about which zodiac monsters will receive a +25% damage bonus during the current raid. This is randomly allocated by the game.

The "1 Regular" message below that shows that my first team, called "Regular" within my inventory, is chosen for this battle.  You can have up to 4 teams preset within your inventory and can select between them from this raid screen (alternatively, go into your inventory and change the "default team" manually).

The bottom slider bar selects how many energy you want to use during the battle against the Raid Boss.

Most raid battles gives you 60 seconds to do as much damage as you can against the raid boss. (The alternative is that some events give you 7 turns instead).  A screen will pop up at the end of the battle showing you the damage you did and the new percentage of the raid progress.  You won't earn trophies until the raid has been defeated and these will be awarded as one lump sum at the end.


The Towers - How to Collect Sun/Moon Emblems

Sun emblems can only be collected from the sun tower and moon emblems can only be collected in the moon tower.  Most people choose to collect either sun or moon emblems based on which type the Raid Boss is wanting for donations at that time.  High level troops may allocate "farmers" (another name for collecting emblems/resources) to each tower to collect one type of emblem only.  You can see how many emblems you currently have stored by checking the "Backpack" section of your inventory.


When you first enter either the sun or the moon tower, you'll see a sequence of "floors" with entryways into battles and stairs in between.  Everyone must start their tower at floor 1, which is the easiest floor to complete.  After successfully defeating this floor, you'll be able to access the floor 2 battle, which will be harder and will have monsters of a different element.  The difficulty level and the rewards will both increase as you move up the floors. The common strategy is to keep going up the tower floors until you hit one that you can't defeat, and then resume farming one floor below this.  You may find that you can reach a higher level in one tower compared to the other, due to the different elements and actives.

 Floor 2 is locked until floor 1 is completed.

Click on the "Battle" button to start floor 1 using the 3 energy required.  As the battle is first loading, you'll see a screen similar to that below.  This lets you know that you'll be facing three wind monsters to complete the floor.  The first two will appear together and the last will be by itself (often called the "End Boss").


At the end of the battle you will receive a set number of sun/moon emblems, trophies and randomly one of the following: 50 stone multiplied by the floor number; 1 event token; or 2 event tokens.


Details of the Moon Tower Floors
  1. Rock, 1 moon emblem, 10 trophies, 50 stones*
  2. Fire, 2 moon emblems, 20 trophies, 100 stones*
  3. Water, 3 moon emblems, 30 trophies, 150 stones*
  4. Leaf, 4 moon emblems, 40 trophies, 200 stones*
  5. Water, 5 moon emblems, 50 trophies, 250 stones*
  6. Rock, 6 moon emblems, 75 trophies, 300 stones*
  7. Leaf, 8 moon emblems, 100 trophies, 350 stones*
  8. Water, 10 moon emblems, 150 trophies, 400 stones*
  9. Fire, 15 moon emblems, 225 trophies, 450 stones*
  10. All Elements in 10 waves, 30 moon emblems, 350 trophies, 500 stones*
    (10th wave is wind - see section below for help defeating floor 10)
* stones listed above may be randomly substituted by 1 or 2 event tokens

Energy cost is 3 energy for levels 1-5 and 5 energy for levels 6-10.


Endbosses of the Moon Tower - by Dominic Stöber

Details of the Sun Tower Floors
  1. Wind, 1 sun emblem, 10 trophies, 50 stones*
  2. Rock, 2 sun emblems, 20 trophies, 100 stones*
  3. Fire, 3 sun emblems, 30 trophies, 150 stones*
  4. Leaf, 4 sun emblems, 40 trophies, 200 stones*
  5. Water, 5 sun emblems, 50 trophies, 250 stones*
  6. Fire, 6 sun emblems, 75 trophies, 300 stones*
  7. Wind, 8 sun emblems, 100 trophies, 350 stones*
  8. Water, 10 sun emblems, 150 trophies, 400 stones*
  9. Wind, 15 sun emblems, 225 trophies, 450 stones*
  10. All Elements in 10 waves, 30 sun emblems, 350 trophies, 500 stones*
    (10th wave is rock - see section below for help defeating floor 10)
* stones listed above may be randomly substituted by 1 or 2 event tokens

Energy cost is 3 energy for levels 1-5 and 5 energy for levels 6-10.

Thank you to Joakim K., Samos C., Ju Lia and Wilson for helping with trophy counts at higher levels!

Endbosses of the Sun Tower - by Dominic Stöber


General Strategies

Aside from level 10, all floors have 2 monsters in the first wave an a single end boss in the second wave.  During the first wave, make matches of 5 to target all monsters with your attack. During the second wave, return to making matches of 3.

The most useful monster to have on your team is one with the active crush/crush+ in the same element as the floor monsters (see lists above).  Crush will stun the end boss (of the same element) continuously so that you don't need to worry about danger bars or actives.  Make sure to time it so that crush is due to be activated ideally on your first turn against the end boss, or alternatively turn off auto-activation until you reach the solo boss and then turn it back on.  (To do this, click on the crush monster during battle and adjust the "auto-activation" slider. Note that the slider will remain in this position indefinitely until you manually change it back during a battle).  To clear floor 10, make sure to have an extremely high power rating, or a crush monster in each element on your team.

Most players work their way up either one or both towers to the highest level they can comfortably achieve.  The reasoning for concentrating on one tower is that you don't need to begin again at the low emblem levels of the other tower. This allows you to earn the most emblems quickly for starting raid bosses. It can however cause your troop to be waiting a while if no one is farming the other tower when those emblems are needed to start the raid boss.  Some troops balance this by allocating players to each tower.  The reasoning for working on both towers are: that you'll be able to help start a raid regardless of which emblems are required; you may be able to reach a higher level in one tower than the other; or you may like some variety once you reach the highest floor you can in one tower.  Some high level troops further break down the roles by allocating players as farmers on one of the towers or raiders, and the roles don't change during the event.

Sometimes the highest floor that you can reach is not the most cost effective floor to farm on, especially halfway up the tower.  Floors 1-5 give an increasing number of emblems each floor for the cost of 3 energy.  If your highest achievable floor is in this range, keep farming there.  Level 6 (and beyond) costs 5 energy and the emblems available don't increase linearly.  In fact, it's better to farm on level 5 (5 emblems/3 energy) than level 6 (6 emblems/5 energy) as you'll get more emblems per energy.  Level 7 is on par with level 5 for emblems, but the stone/energy is better at level 5.  Most players will either farm consistently at either floor 5, or floors 8+ if they can reach them.

Completing as many raids as possible (at the highest difficulty level you can finish) is the key to earning trophies within this event.  This can take a lot of emblems, and some troops choose to only farm emblems during one Celestial Towers event and then use them to complete a lot of raids during the next Celestial Towers event.

Collecting a high level of emblems 500+ or 1000+ can be a way to gain entry into a super/ultra tier troop to win their troop tier prize while donating these emblems and spending the event farming for more.  Keep an eye on the Battle Camp Global facebook page during the event to find troops looking for farmers if you're interested, and be prepared to provide them with a screenshot of your emblems as proof.

What about the 10th Floor?

The 10th floor of each tower is the exception to the 2 wave pattern of Celestial Towers, where you face two bosses in the first wave and then and end boss.  In floor 10 there are 10 waves... each of the end bosses from the earlier floors in sequential order but with level 10 difficulty in regards to health and attack.  The 10th wave is a new boss in both towers: wind for the moon tower; and rock for the sun tower.  The sequence of the end bosses are shown in the screenshots above by Dominic Stöber, and is matched by the floor listings above.

The trick to easily defeating floors 1-9 was to place a monster with crush of the same element as the floor (using the lists above).  In floor 10, you'll now be faced with all of these monsters.  Unless you have an incredible PR that was able to breeze through the earlier levels without crush, there's only one way through floor 10: create a rainbow (all element) team with one crush of each element.
My rainbow crush team (actives and passives shown in the names)

It's not quite that easy though as you'll need to carefully control when each crush is activated.  By knowing the order of the floors you'll be able to have a crush of the right element ready to be manually activated on the first turn of each wave.  This will stun each boss, and by turning auto-activation back on for that wave, the boss will remain stunned until its defeated.

To toggle auto-cast on/off, click on your monster during battle. This will bring up a pop-up screen as per the screenshot below.  Here you can turn auto-activation on or off.  Note that when auto-cast is off, your monster will have a pulsating white border when it's ready to be cast (as shown in the screenshot for my last 3 monsters).  You can either double click your monster to cast the active, or you can open up this pop-up screen to press the activate button.  Make sure to do this before you match your gems if you want the active to be triggered that turn.  Also note that if you turn auto-cast off, you will need to reset it in a future battle if you want it to turn back on.




The remaining challenge is making it past the first 4 turns so that your first crush is cast.  Having approximately 100k in health is enough, and you may need to activate a health booster to make this level.  (I needed to with the above team! I also found that the health boost remained with my team throughout the match despite the booster wearing off before the end).  Take your time with these first few turns and the rest of the floor should be easy... however it may be long as finishing times have been quoted on BC Global as taking 28 minutes to 1 hour.  Have patience and you'll be rewarded with 30 sun/moon emblems!



More Information Available in the Event Screen...

Clicking on the event "E" in the top left corner of your screen will bring up a collection of event specific information for you.


Clicking on the "Enter Event" button will bring up the Battle Camp with a big arrow showing you where Celestial Towers is located.  Next on the event screen is information about one event monster (changes each time you look) with a button to the Event Spin. This will cost 50 gold per spin and gives you a chance to win event monsters (as well as the usual spin items of non-event monsters and specials).


The next section of this event screen details the current event rules, and the active/passive of event prize rewards.


The next section lists the benchmark trophy rewards - prizes you'll gain when you collect the required amount of trophies.


Clicking on the "Individual" tab will show you your current ranking based on the trophies you've earned, and the prizes for that tier.  This will change often throughout the event and may experience a 4 hour delay in updating each time you win more trophies.


Clicking on the "Troop" tab will show you your troop's current ranking based on the trophies you've earned, and the prizes for that tier.  This will change often throughout the event and may experience a 4 hour delay in updating each time your troop wins more trophies.