Tuesday, November 28, 2017

Unofficial Live stream Summary - November 28th, 2017



Survey Link: http://bit.ly/2zOi7E5
New event. Clarification of the name - it's "Team Brawl", not "elemental clash" as mentioned last livestream. It's a 10 day event that starts on Friday. 2 troops versus 2 troops, inspired by Battle Royale "a little bit". Together you will need to work together to defeat the enemy. This event will have 3 matches, each for 2 hours, spread evenly throughout the day, to help make it less intense for players. One of the reward monsters will have dual elements. Evolved monsters are returning to the tiers ("leader boards") and will be very "generous". VIP will also be "buffed" and benchmarks rewards will be expanded as appropriate for a ten day event. Virtual world chests will be new too. Monster trader will still be there for this event.
Troops matched together will be different each round, because it would be unfair to be matched with an inactive troop. The matching will be based on tier ranks throughout the event. If the four troops playing were 10, 11, 12 and 13, then 10 and 13 would be paired together and the middle two troops 11 and 12 would be paired together, for example. This will keep the matches balanced for power.
Event monsters have been selected. These will be old monsters and we will discover what they are when the event begins. BC will post an update after the stream to let us know which event monsters will have an active bonus.
19:30-20:30 Two dual element rock/fire legendary and epic monsters were shown in the live stream. Only one will be released per event. Screenshots below


21:40-22:02 Sneak peak of the event zone. It's held in the Battle R event area, but looks different. 5 opponent teams plus Ranger shown, as per Battle Royale. Screenshot below

Defenses? Like BR, each player will need to set a defense team. You'll then face a selection of 5 opponents from either of the two troops you're facing (a possibility of 50 different defense teams instead of 25 in BR). Points (trophies?) will be awarded for defense wins. Trophy amounts have been reduced though as there will be up to 50 players playing against the defense teams. Top match bonus multiplier goes to the winning troop on the winning side, who won the most trophies. If you were "carried", in that the other troop you were paired with won more trophies than you, you will receive a reduced bonus multiplier. From the losing troop pairing, the troop with the most trophies will get the third highest multiplier and the other troop will get the lowest multiplier.
Questions from last week's survey:
1. Players ideas about t-shirts. They don't have the capacity to "bring these to life" currently, but displayed Richard's design in the live stream.
2. Hacks and cheating have been shared by players in the surveys. BC is aware and are investigating and have found some perpetrators but are still watching others. Two specific cheats have been uncovered. BC advises everyone to stop using these loopholes and exploits, consequences will be forthcoming and BC is aware.
3. Players are asking for revamp of VIP benchmark rewards. This will be happening during this 10 day event with new rewards.
Answers given to players during live stream:
* Can gold/energy be returned to event benchmarks? Cool Luke instead has energy and gold in VIP benchmarks, along with free VIP.
* Second evolution updates? The new dual element monsters are coming out this event. Other second evolutions may be coming if/when they have time. Most likely one released every x weeks instead of all at once. BC's priorities are new features first though.
* Bring back monster merging? BC is still waiting for QA to sign off on it to make sure it doesn't affect anything with bound equipment. This has been delayed by the holiday weekend in USA.
* Price of gold is too expensive in relative to earnings in Asian countries? BC can't change the prices based on geography. This is controlled by the app stores and they convert BC's set US currency prices into the different currencies around the world.
* Can 5e refill be changed to 10e refills? BC can consider that but it will need to be in relation to balance in the game.
* BC is constantly iterating the deals and being more multi-faceted with chests and grab bonuses and gold offers.
* Will bound equipment monsters be able to be merged? For now, BC wants to be sure that this cannot happen. This is the delay on bringing back merging. The power level would be too massive.
* Dominion is coming up soon, and it has been fixed.
* Arena intentionally gets more difficult to level up your zodiac with runes.
* No, BC will not publish the odds of each grab. If BC legally needs to do this then they will comply, but for now they are following best business practices as they need to stay secretive in relation to their other competitors. It's unfortunate that the industry is like this. If everyone has to do this, then BC will too.


Wednesday, November 22, 2017

Live stream summary - 21st November 2017

Unofficial live stream summary:
* Next event is Crystal Siege.
* Live streams will continue to be at this same time of 3.30pm PST each Tuesday. Live streams will now aim to also address a couple of questions raised in the previous week's survey.
* Monster trader will be back at the start of Crystal Siege on Thursday.
* Dominion hasn't been skipped, but didn't receive the highest number of votes in last week's survey. It may come back in the next few events if requested.
* Question from Survey - Damage Cap Issues (and Sacrifice glitch in PvP). BC has reached out to players for video proof. Quality assurance will try to recreate these issues and will then send them to their Engineers to fix.
* Question from Survey - Can we bring Monster Trader in between events? BC believes more players are in the game during events so this is the time they'd like to have the Monster Trader available. It's suggested that we use the time when the Monster Trader isn't there to stockpile our monsters for the best chance of getting an offer. They may consider it in between events in the future.
* Toxic hasn't been in rewards very often as most players only want one of these for their team(s).
* Merging should return soon. QA needs to test that it still works smoothly and prevents bound equipment mobs from being merged. (Bound equipment mobs won't be able to be merged until the newer reward monsters start receiving equipment.
* It's possible to socket jewels onto bound equipment, but the jewels must be removed before trading.
* Currently non-spenders are unable to reach the highest VIP benchmarks, even if they used all energy in 6 matches per day. This is intentional by BC to encourage players to stretch their aims and to spend for the rewards.
* When you report a bug in a support ticket, please make sure that you can repeat the bug consistently. Write down all the steps and include as many screenshots or videos as you can.
* New event will be after Crystal Siege. It's called "Elemental Clash" as multi element monsters will be introduced as event monsters and reward monsters. A Frequently Asked Questions information post will be made by BC on Monday. These new styled monsters will be released a few at a time to see how they function.
There will be surprise additions to the leaderboard, new chests and grab sales (including some at discount prices). There will be a "big bonus package".
EC will be a matched based event. It will last 10 days and have three two-hour matches evenly spaced throughout each day. BC intends that this will make the event less intensive on players time requirements. Each match, a "big troop" will be paired with a "little troop" to compete against two other troops.

Tuesday, November 14, 2017

Sanctiflyer - November 2017 Update

November update:  Limbs definitely will not regenerate this Santiflyier, unlike the bug that occurred back in August. This was confirmed on the livestream on 11/14/17.  Sanctiflyer will run as per the blog post below, but with a better leaderboard and new promotions. :)  If anything changes from the expected format described below, this blog post will be updated.

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Sanctiflyer was a new event that was introduced by Battle Camp in January, 2017.  Previously Santiflyer had run as a global boss, and like the Exodawn global boss, it's since been converted into a five day event.

When Santiflyer first ran as a five day event in January, it had a conditional raid system: all three raids of the boss needed to be finishing within a particular amount of time after the first raid had finished. Without meeting this condition, the boss reset itself.  When your troop attempted the three raids again, any raid that had previously given trophies no longer did until you met the condition and could move to a fresh round of raids.  A significant catch was that iOS users couldn't see the regeneration timer and many troops missed out on receiving trophies without knowing why.  This system is luckily no longer in place and the event runs in the same manner as Exodawn.

Sanctiflyer can be found at the very top of your game map screen, above Celestial Towers.

Location of Sanctiflyer event

Around the Event Screen

Within the event screen you'll notice a giant boss that has a central body and two limbs (left and right).  Each of these is labelled with the word "boss" and indicate that there are three possible raids that you can run.  Each raid is 4 hours long against a wind boss. Raids will allow you to earn trophies to win prizes.  

Note that unlike exodawn, there is no correlation between the element of the common you battle and the type of event special that may appear. It's completely random which special you will see in battle.

Look to the top of these screens to locate the three "Boss" 
indicators on the body and two limbs.

Around the event screen you'll find three common monsters that you can battle with 1-10 energy.  Each time you fight a common battle, there will be a chance for an event special to drop. There are three types of event specials, and collecting and donating 10 identical specials will let your troop begin one of the raid components.  During Exodawn, the type of common that you play determines which element special you'll receive. However, in Sanctiflyer there is no correlation between elements and the special you may find in a battle is completely random.

Coal - Donate to left arm
Devil - Donate to body
Light - Donate to right arm
(Left refers to the left side of your screen)


Click to Enlarge

If you used one energy, there's a chance for 1 special to drop. If you used 10 energy, there's a chance for 10 identical specials to drop. 

Use the energy slider to adjust how many specials may drop

While these specials seem like regular specials in that they come in the same formats of being "potent", "charged" or "energized", be aware that regular specials come with a feeding value of 800 and these event specials have a feeding value of 100.  This is unfortunately the same feeding value as commons (100) in the game and this makes these specials very weak for feeding up your monsters. Their purpose is only to be donated the the boss.  (Some players like to keep them for trading after the event or to use in pvp teams to reduce their power rating too).

 Fighting a common battle with a chance to win an event special



Once your troop has started a raid, you'll be able to use energy to start a one minute battle against that component of the raid boss.  Your troop has 4 hours to finish a raid once it's engaged.  The raid boss is wind and each limb now has surge as it's ability. (Previously each limb/head had a different active).

Both wind and rock event monsters can be spun that will give you an attack bonus against the raid boss in both Sanctiflyer and Exodawn events.  Keep in mind that when you use a rock monster against the wind boss in Santiflyer, it will receive a 30% element bonus on every attack.  For this reason some players are still creating both wind and rock event monster teams for Exodawn and Sanctiflyer respectively.

A table of the Exodawn and Santiflyer event monsters is shown below.  This link will take you to the search I ran on bcrank.us to take these screenshots.  On their website you will be able to click any of these monsters to see their statistics and their evolved versions.  BCrank currently doesn't list any event bonus for the wind monsters, but they are identical to the rock monster of the same rarity.  For example, both the Psychoiron and Garishgoyle have the same 1200% attack bonus during Exodawn and Santiflyer.

Event Monsters for Exodawn and Sanctiflyer
Click to enlarge


At the beginning of the event, the boss for each of the three available raids will have only 1 million health.  There is no way to change this or to increase the difficulty of these raids.  After you've completed all three raids, the next round of raid bosses will become available.  These bosses will now have 1.5 million health and require 10 specials to be donated before you can begin to raid.  This pattern continues with each round of raids having a boss with 1.5x the health of the previous boss.  There is a maximum boss health of 2 billion, once you reach the 20th round of raids.  Beyond this the boss health no longer increases, but the strength of the surge of the boss will.

All raids show only an Engage button. 

There is no way to adjust the difficulty or health of the boss.





Wave NumberBoss HealthWave NumberBoss Health
11,000,0001157,665,039
21,500,0001286,497,559
32,250,00013129,746,338
43,375,00014194,619,507
55,062,50015291,929,260
67,593,75016437,893,890
711,390,62517656,840,836
817,085,93818985,261,253
925,628,906191,477,891,880
1038,443,359202,000,000,000 (MAX)


When the health of the boss becomes too difficult for your troop, there is no way to continue forwards in the event.  Changing to farming in the map areas (not the sanctiflyer event area) can still earn you about 100 trophies per energy used.


Leader/Vice Position Bonus

The leader and vice leader positions work differently in Santiflyer and Exodawn compared to every other event.  To receive the benefits of the positions, the bonus must be active when a raid is finished.  The bonus then applies to every hit that was made throughout the raid.  (Attack, defense and support positions work in the regular way in that they only affect hits made during the 15 minutes that their bonus is active).

It's also possible to bring all three limbs close to being finished before activating the positions, and then send a player with an event team in to finish each raid while the bonuses are running. This way all three raids can benefit from a single activation of the position(s).


11% damage applied to my entire trophies for the raid because the leader position (11%) was active as the raid ended.

16.5% damage applied to my entire trophies for the raid because the leader position (11%) and vice leader position (5.5%) were active as the raid ended.  Note: Attack position was also active here but had no effect on trophies.

The bonus trophies from any positions during sanctiflyer affect only your individual trophies, and are not added onto your troop's trophies.  The screenshot below shows troops who have reached the maximum health level of the boss, and they are receiving exactly 2 million trophies for each raid.  The troops with identical troop trophies have completed the exact same number of raids.  For these troops, the first troop to reach that trophy level will be higher up in the tiers than those who reach that trophy level by completing the same number of raids at a later time.  If you have a choice between running a raid sooner or later, it's advisable to run it at the earliest possible opportunity to ensure the highest tier placing for tied troops.


In the screenshot above, my troop is listed as number 85, CG Raiders. We've completed the same number of raids as Invictus, but they finished their last raid before we did and so they are one place higher than us on the troop tier chart.  The four troops at 80-83 have completed one more raid that us as their trophies are 2 million higher than ours. (Maximum boss health is 2 billion, giving 2 million trophies each raid).