Showing posts with label Celestial Towers. Show all posts
Showing posts with label Celestial Towers. Show all posts

Thursday, February 7, 2019

Thursday, July 27, 2017

Celestial Towers - July 2017 Update

For anyone looking to understand how Celestial Towers (CT) works, please take a look at this beginner's guide. You will need to return here though for the correct floor towers.

CT Floor Levels

This CT, Battle Camp is trying something new.  The maximum number of emblems to be donated to start the boss has been reduce from 200 down to 50.  At the same time, the amount of emblems received from farming has also been reduced.  It used to be that the higher you went in the tower the better the emblems that you received per energy.  This CT however, aside from floor 10, all other floors that you finish will give you 1 emblem per energy you used.  For this reason, most players are farming floor 6, where 5 energy gives you 5 emblems for the easiest possible match.  For those unable to complete floor 6, floor 3 will be your alternative as the easiest way to win 3 emblems for 3 energy.

The elements of each floor remain the same as May 2017's CT.

Click to Enlarge




Raid Boss: 4 hour raids. Maximum donation of emblems is now only 50. Single leaf boss, 60 seconds to battle. Danger bar goes up with leaf and down with fire. When triggered, the danger bar sets of invincible, stun or shield depending on whether you are playing on extreme or hard.  Ideally, avoid using any leaf monsters and the danger bar won't go up.  If you need to use leaf, make sure to have a leaf crush and don't make any leaf attack moves or actives until leaf crush has activated.

Boss casts a 6 turn poison onto your highest health monster after your first turn. Damage is  9.6k per turn on enraged extreme, 6k per turn on hard.  Medium raids don't face a danger bar or the poison active.  Enraged bosses seem to experience a random 60-100% increase in health, as well as the double trophies you'll receive.

Extreme raids have a chance of crystals dropping. The five players in your troop who did the most damage on any given extreme raid will have twice the drop rate.


Note: in the boss health listed below, I've rounded up to the nearest 1 million health.  Technically each raid will have 5k or 10k health points less than the numbers shown below.  There seems to be no maximum health limit on any difficulty level, the bosses continue to grow stronger every raid.

Extreme Boss Health:
1st: 50 million
2nd: 150 million
3rd+ : keep adding 100 million for each successive raid.

Hard Boss Health:
1st: 10 million
2nd: 20 million
3rd+: keep adding 10 million for each successive raid.

Medium Boss Health:
1st: 1 million
2nd: 2 million
3rd+: keep adding 1 million for each successive raid.

Easy Boss Health:
1st: 100k
2nd: 200k
3rd: keep adding 100k for each successive raid.
(Note: this is a bit of guesswork here. We accidentally ran a 9th raid as easy and it had about 900k health)

Remember, enraged bosses may add 60-100% health onto the normal boss health!

Deciding which level to play?

Most troops start at the hardest possible level boss that they feel they can achieve.  As their raids become close for time, they drop down to a lower level.  Our troop starts questioning the difficulty level based on the numbers above and whether we'd be able to finish an enraged boss within the 4 hour time limit.

The boss health as shown above applies to however many raids you've run at any difficulty level.  If you tried to run a hard raid first and decided that 10 million health (unenraged) was too easy and you were considering running an extreme raid, the extreme raid would have 150 million health (unenraged) as it is the second raid your troop has run.

If you're uncertain as to the boss health at any time, take a look at the event log in your troop to see the trophies you received for the last raid.  Ideally if that raid had been enraged, see if you can find the raid before it further in the log if that was a normal boss. Multiply the total trophies by 1000 and you'll see the boss health.

Note: the bonuses that your troop will have received by hitting while a position was active will also be included in this total.  In these cases, round your trophies down to the nearest thousand (for those doing medium+ raids).

The screenshow below shows my troop's total trophies for our 16th raid, which was now down to a medium setting.  The boss was not enraged.  Our trophies, rounded up to the nearest 1000, were 16k.  Each trophy is awarded for 1k damage, meaning that the boss had almost 16 million health.



For our 17th raid, we anticipated that the boss would have almost 17 million health, or 17k trophies.  Instead our boss was enraged and had 28 million health. (The extra trophies above this were from positions being active during that raid)



Our 18th medium raid was not enraged and had the expected 18 million health. (If by chance we had changed back to hard raids, the boss would have had 180 million health).


Daily Event Goals

Instead of alternating days rewarding players farming different levels of the tower, and those raiding, this CT the daily event goals for days 1-4 have all rewarded participation in raids.  Days 1-2 rewarded medium+ raids, day 3 rewarded hard+ raids and day 4 is currently rewarding extreme+ raids.  As the difficulty requirement is increasing, the prizes are improving (from specials and element crystals for the medium+ raids, to elemental crystals and super/ultra/epic crystals for extreme+ daily goal raids).

Please see the above information about changing to a more difficult raid level before trying this so that you can make an informed decision on the likely boss health.


Event Trader

This CT, the event trader is not offering either event supers (usually 250 tokens) or energy, or specials, or boosters.  An increased amount of trophies are available (1000 for 50 emblems or 2500 for 100 emblems) and the costume selection has been expanded to include more recently released costumes.



CT Trophy Benchmarks

I've received some inquiries from players curious about what the benchmarks were the previous time an event was run.  So that information will be available to players when CT is run again, screenshots are included below.

(For anyone new to BC events, these are the prizes that you'll receive in your inbox when your trophies reach these particular levels).














Thursday, May 25, 2017

Updated Celestial Towers Floors - May, 2017

Click to Enlarge

For anyone looking to understand how Celestial Towers works, please take a look at this beginner's guide.  You will need to return here though for the correct floor towers.

This youtube video by Frankie Tang (Frankmia) shows the 8 bosses of the 10th floor of the sun tower. Thank you for sharing this with us!


Friday, January 27, 2017

Celestial Towers Floor Updates - January 2017

The floors for Celestial Towers have changed once more with the January 2017 event.

A special thank you to Jenn W. for compiling the first two floor lists of elements, Jenia BC for the information on the rewards for completing each floor and her table collating this information, and Gods Instinct Family for the two summary images.

Sun Tower Opponents - Wave 1, Wave 2, Wave 3 Thank you to Jenn W. for compiling this list
Floor 1 - 3 water, 2 water, 1 fire & 2 wind
Floor 2 - 3 fire, 2 fire, 3 leaf
Floor 3 - 3 fire, 2 fire, 3 water
Floor 4 - 3 fire, 2 fire, 1 wind & 2 leaf
Floor 5 - 3 wind, 2 fire, 3 fire
Floor 6 - 3 water, 2 water, 1 fire & 2 wind
Floor 7 - 3 wind, 2 water, 1 wind & 2 fire Floor 8 - 3 water, 2 water, 1 water & 2 fire Floor 9 - 3 wind, 2 water, 1 fire & 2 wind
Floor 10 - water, fire, leaf (Thank you Frankie T.) Moon Tower Opponents - Wave 1, Wave 2, Wave 3 Thank you to Jenn W. for compiling this list

Floor 1 - 3 leaf, 2 leaf, 1 fire & 2 leaf Floor 2 - 3 water, 2 water, 1 leaf & 2 fire
Floor 3 - 3 leaf, 2 leaf, 1 leaf & 2 fire
Floor 4 - 3 fire, 2 fire, 1 fire & 2 wind
Floor 5 - 3 rock, 2 rock, 1 fire & 2 water
Floor 6 - 3 wind, 2 fire, 1 water & 2 fire
Floor 7 - 3 water, 2 water, 3 leaf
Floor 8 - 3 water, 2 water, 1 fire & 2 wind Floor 9 - 3 water, 2 wind, 3 leaf
Floor 10 - fire, water, water (bluebaron) + fire boss (2 neonphenom). (Thank you Frankie T. for floor 10)


Energy, Emblems, Trophies and Stone* for each floor Thank you to Jenia BC for compiling this list and the table below

Floor 1 - 1 energy, 1 emblem, 10 trophies, 80 stone
Floor 2 - 2 energy, 2 emblems, 20 trophies, 170 stone
Floor 3 - 3 energy, 3 emblems, 30 trophies, 270 stone
Floor 4 - 3 energy, 4 emblems, 40 trophies, 285 stone
Floor 5 - 3 energy, 5 emblems, 50 trophies, 300 stone
Floor 6 - 5 energy, 9 emblems, 100 trophies, 525 stone
Floor 7 - 5 energy, 10 emblems, 125 trophies, 550 stone
Floor 8 - 5 energy, 12 emblems, 150 trophies, 575 stone
Floor 9 - 5 energy, 20 emblems, 200 trophies, 600 stone
Floor 10 - 8 energy, 40 emblems, 400 trophies, 1040 stone

* Sometimes instead of receiving stone as a prize, you may receive event tokens. You will know that this is going to happen when you see an event token drop on the screen after defeating one of your opponents. For every event token you see drop, you'll receive 5 event tokens, up to a maximum of 15.



Table created by Jenia BC



The two images below have been created by the troop Gods Instinct Family.

Sun Tower, by Gods Instinct Family

Moon Tower, by Gods Instinct Family

If you're a new player experiencing Celestial Towers for the first time, click here to read my Beginners Guide to Celestial Towers, which will walk you through the event. Just be sure to take note that the floor guide to that post is outdated now.

Saturday, November 21, 2015

Beginner's Guide to Celestial Towers

For an updated list of CT floors for the January 2017 event, please click here.

Celestial Towers is an event that is played with your troop. You will individually battle different floors of either the sun or the moon towers to win emblems. Your troop then donates these to the Raid Boss, unlocking the troop raid battle for a chance to win trophies.

Map Screen showing location of Celestial Towers

Finding Your Way Around Celestial Towers

When you enter the Celestial Towers map area, you'll find yourself on a screen that has a Raid Boss in the middle, an entrance to the moon tower on the left hand side and an entrance to the sun tower on the right hand side.  More information on the towers, collecting emblems, and the element of each floor are at the end of this post.

 Moon tower and Trader (left), Raid Boss (middle), Sun Tower (right)

Trader

You'll find a trader below the moon tower on the main Celestial Towers screen where you can make purchases with event tokens. (These are most easily earned from Raid events, but can drop during tower battles during Celestial Towers). Purchases always include an event super that will start at feeding level 1, which will have an event bonus against the Raid Boss.  This is usually the easiest way for beginner players to gain supers for their teams.  Other items can be purchased at the trader should you choose.

Trader Items that can be purchased with Event Tokens

Raid Boss

The Raid Boss is always located in the middle of the Celestial Towers screen, however the monster itself (and related event monsters) will change between events.

Clicking on the Raid Boss will show you which emblems the Raid Boss is wanting you to donate: sun emblems or moon emblems. The choice is randomly allocated by the game.


The screen will also show you how many of these emblems you currently have and will give you the option of donating them to the raid boss.  Once your team has filled the donation meter, your troop admins will be able to start the raid.  This is the best opportunity within Celestial Towers to earn trophies.  (This screen also gives you the option of clicking on the "Store" button to open the event spin to buy a chance to win event monsters).

Your troop admins will have the opportunity to set the difficulty of the raid boss: easy; medium; hard; or extreme.  The harder the difficulty level, the more trophies your troop can earn, but at the cost of the raid boss having more health and attack.  The raid boss will also become stronger (in health and attack) each time a raid has been successfully defeated.

The common strategy for troops is to start the raid on the hardest difficulty achievable for your troop until you can no longer defeat the raid boss, and then drop down a difficulty level.

Raids will have a chance of bringing up an enraged boss - this raid boss will have more health and higher attack than normal but you'll receive double trophies if your troop defeats it.

Defeating an extreme raid gives a chance for participants to win a crystal or candy, with the top 5 damagers in the raid receiving double the drop rate.  During some events, reward epics may also drop from extreme or hard raids (with a much smaller drop rate than the crystals!)

Hard and extreme raids generally have a danger bar to consider.


In the screenshot above, the danger bar will go up with water attacks (water symbol on the right side of the meter) and down with leaf attacks (leaf symbol on the left side of the meter).  If the danger bar fills, the Raid Boss will activate a special ability - unfortunately there's no way of knowing what this is until you activate it, or a helpful troop member lets everyone know. In the November 2015 Celestial Towers, filling the danger bar activates 3 turns of the raid boss being invincible (no damage can be done during these turns).  Note in the screenshot that this raid boss also has poison affecting one of my monsters (look for the skull symbol on my fourth monster - the '5' represents that poison will last 5 more turns), and I have 47 seconds remaining in this match.




Understanding the Raid Details

The pop-up in the screenshot below will display when you click on the raid boss when your troop has a raid underway.


The timer in the top right corner will countdown from 8 hours - this is the time in which your troop must defeat the raid boss.  Failure to defeat the raid boss will mean that 0 trophies are won by your troop, regardless of how close you came to finishing the raid.  If the raid is too difficult for your troop, you'll need to wait for the 8 hours to end before you can start donating emblems for another raid - a good time to spend farming more emblems!

The blue percentage bar shows the percent of the raid that your troop has completed so far.

Below that, in tiny font, is a statement about your current troop "combo" with a 15 minute timer.  Whenever your troop maintains a hit against the troop boss within that 15 minutes, the troop combo goes up slightly and the timer restarts.  The maximum combo is 150, and this will give your troop a 50% bonus against the raid boss!

Below that is an announcement about which zodiac monsters will receive a +25% damage bonus during the current raid. This is randomly allocated by the game.

The "1 Regular" message below that shows that my first team, called "Regular" within my inventory, is chosen for this battle.  You can have up to 4 teams preset within your inventory and can select between them from this raid screen (alternatively, go into your inventory and change the "default team" manually).

The bottom slider bar selects how many energy you want to use during the battle against the Raid Boss.

Most raid battles gives you 60 seconds to do as much damage as you can against the raid boss. (The alternative is that some events give you 7 turns instead).  A screen will pop up at the end of the battle showing you the damage you did and the new percentage of the raid progress.  You won't earn trophies until the raid has been defeated and these will be awarded as one lump sum at the end.


The Towers - How to Collect Sun/Moon Emblems

Sun emblems can only be collected from the sun tower and moon emblems can only be collected in the moon tower.  Most people choose to collect either sun or moon emblems based on which type the Raid Boss is wanting for donations at that time.  High level troops may allocate "farmers" (another name for collecting emblems/resources) to each tower to collect one type of emblem only.  You can see how many emblems you currently have stored by checking the "Backpack" section of your inventory.


When you first enter either the sun or the moon tower, you'll see a sequence of "floors" with entryways into battles and stairs in between.  Everyone must start their tower at floor 1, which is the easiest floor to complete.  After successfully defeating this floor, you'll be able to access the floor 2 battle, which will be harder and will have monsters of a different element.  The difficulty level and the rewards will both increase as you move up the floors. The common strategy is to keep going up the tower floors until you hit one that you can't defeat, and then resume farming one floor below this.  You may find that you can reach a higher level in one tower compared to the other, due to the different elements and actives.

 Floor 2 is locked until floor 1 is completed.

Click on the "Battle" button to start floor 1 using the 3 energy required.  As the battle is first loading, you'll see a screen similar to that below.  This lets you know that you'll be facing three wind monsters to complete the floor.  The first two will appear together and the last will be by itself (often called the "End Boss").


At the end of the battle you will receive a set number of sun/moon emblems, trophies and randomly one of the following: 50 stone multiplied by the floor number; 1 event token; or 2 event tokens.


Details of the Moon Tower Floors
  1. Rock, 1 moon emblem, 10 trophies, 50 stones*
  2. Fire, 2 moon emblems, 20 trophies, 100 stones*
  3. Water, 3 moon emblems, 30 trophies, 150 stones*
  4. Leaf, 4 moon emblems, 40 trophies, 200 stones*
  5. Water, 5 moon emblems, 50 trophies, 250 stones*
  6. Rock, 6 moon emblems, 75 trophies, 300 stones*
  7. Leaf, 8 moon emblems, 100 trophies, 350 stones*
  8. Water, 10 moon emblems, 150 trophies, 400 stones*
  9. Fire, 15 moon emblems, 225 trophies, 450 stones*
  10. All Elements in 10 waves, 30 moon emblems, 350 trophies, 500 stones*
    (10th wave is wind - see section below for help defeating floor 10)
* stones listed above may be randomly substituted by 1 or 2 event tokens

Energy cost is 3 energy for levels 1-5 and 5 energy for levels 6-10.


Endbosses of the Moon Tower - by Dominic Stöber

Details of the Sun Tower Floors
  1. Wind, 1 sun emblem, 10 trophies, 50 stones*
  2. Rock, 2 sun emblems, 20 trophies, 100 stones*
  3. Fire, 3 sun emblems, 30 trophies, 150 stones*
  4. Leaf, 4 sun emblems, 40 trophies, 200 stones*
  5. Water, 5 sun emblems, 50 trophies, 250 stones*
  6. Fire, 6 sun emblems, 75 trophies, 300 stones*
  7. Wind, 8 sun emblems, 100 trophies, 350 stones*
  8. Water, 10 sun emblems, 150 trophies, 400 stones*
  9. Wind, 15 sun emblems, 225 trophies, 450 stones*
  10. All Elements in 10 waves, 30 sun emblems, 350 trophies, 500 stones*
    (10th wave is rock - see section below for help defeating floor 10)
* stones listed above may be randomly substituted by 1 or 2 event tokens

Energy cost is 3 energy for levels 1-5 and 5 energy for levels 6-10.

Thank you to Joakim K., Samos C., Ju Lia and Wilson for helping with trophy counts at higher levels!

Endbosses of the Sun Tower - by Dominic Stöber


General Strategies

Aside from level 10, all floors have 2 monsters in the first wave an a single end boss in the second wave.  During the first wave, make matches of 5 to target all monsters with your attack. During the second wave, return to making matches of 3.

The most useful monster to have on your team is one with the active crush/crush+ in the same element as the floor monsters (see lists above).  Crush will stun the end boss (of the same element) continuously so that you don't need to worry about danger bars or actives.  Make sure to time it so that crush is due to be activated ideally on your first turn against the end boss, or alternatively turn off auto-activation until you reach the solo boss and then turn it back on.  (To do this, click on the crush monster during battle and adjust the "auto-activation" slider. Note that the slider will remain in this position indefinitely until you manually change it back during a battle).  To clear floor 10, make sure to have an extremely high power rating, or a crush monster in each element on your team.

Most players work their way up either one or both towers to the highest level they can comfortably achieve.  The reasoning for concentrating on one tower is that you don't need to begin again at the low emblem levels of the other tower. This allows you to earn the most emblems quickly for starting raid bosses. It can however cause your troop to be waiting a while if no one is farming the other tower when those emblems are needed to start the raid boss.  Some troops balance this by allocating players to each tower.  The reasoning for working on both towers are: that you'll be able to help start a raid regardless of which emblems are required; you may be able to reach a higher level in one tower than the other; or you may like some variety once you reach the highest floor you can in one tower.  Some high level troops further break down the roles by allocating players as farmers on one of the towers or raiders, and the roles don't change during the event.

Sometimes the highest floor that you can reach is not the most cost effective floor to farm on, especially halfway up the tower.  Floors 1-5 give an increasing number of emblems each floor for the cost of 3 energy.  If your highest achievable floor is in this range, keep farming there.  Level 6 (and beyond) costs 5 energy and the emblems available don't increase linearly.  In fact, it's better to farm on level 5 (5 emblems/3 energy) than level 6 (6 emblems/5 energy) as you'll get more emblems per energy.  Level 7 is on par with level 5 for emblems, but the stone/energy is better at level 5.  Most players will either farm consistently at either floor 5, or floors 8+ if they can reach them.

Completing as many raids as possible (at the highest difficulty level you can finish) is the key to earning trophies within this event.  This can take a lot of emblems, and some troops choose to only farm emblems during one Celestial Towers event and then use them to complete a lot of raids during the next Celestial Towers event.

Collecting a high level of emblems 500+ or 1000+ can be a way to gain entry into a super/ultra tier troop to win their troop tier prize while donating these emblems and spending the event farming for more.  Keep an eye on the Battle Camp Global facebook page during the event to find troops looking for farmers if you're interested, and be prepared to provide them with a screenshot of your emblems as proof.

What about the 10th Floor?

The 10th floor of each tower is the exception to the 2 wave pattern of Celestial Towers, where you face two bosses in the first wave and then and end boss.  In floor 10 there are 10 waves... each of the end bosses from the earlier floors in sequential order but with level 10 difficulty in regards to health and attack.  The 10th wave is a new boss in both towers: wind for the moon tower; and rock for the sun tower.  The sequence of the end bosses are shown in the screenshots above by Dominic Stöber, and is matched by the floor listings above.

The trick to easily defeating floors 1-9 was to place a monster with crush of the same element as the floor (using the lists above).  In floor 10, you'll now be faced with all of these monsters.  Unless you have an incredible PR that was able to breeze through the earlier levels without crush, there's only one way through floor 10: create a rainbow (all element) team with one crush of each element.
My rainbow crush team (actives and passives shown in the names)

It's not quite that easy though as you'll need to carefully control when each crush is activated.  By knowing the order of the floors you'll be able to have a crush of the right element ready to be manually activated on the first turn of each wave.  This will stun each boss, and by turning auto-activation back on for that wave, the boss will remain stunned until its defeated.

To toggle auto-cast on/off, click on your monster during battle. This will bring up a pop-up screen as per the screenshot below.  Here you can turn auto-activation on or off.  Note that when auto-cast is off, your monster will have a pulsating white border when it's ready to be cast (as shown in the screenshot for my last 3 monsters).  You can either double click your monster to cast the active, or you can open up this pop-up screen to press the activate button.  Make sure to do this before you match your gems if you want the active to be triggered that turn.  Also note that if you turn auto-cast off, you will need to reset it in a future battle if you want it to turn back on.




The remaining challenge is making it past the first 4 turns so that your first crush is cast.  Having approximately 100k in health is enough, and you may need to activate a health booster to make this level.  (I needed to with the above team! I also found that the health boost remained with my team throughout the match despite the booster wearing off before the end).  Take your time with these first few turns and the rest of the floor should be easy... however it may be long as finishing times have been quoted on BC Global as taking 28 minutes to 1 hour.  Have patience and you'll be rewarded with 30 sun/moon emblems!



More Information Available in the Event Screen...

Clicking on the event "E" in the top left corner of your screen will bring up a collection of event specific information for you.


Clicking on the "Enter Event" button will bring up the Battle Camp with a big arrow showing you where Celestial Towers is located.  Next on the event screen is information about one event monster (changes each time you look) with a button to the Event Spin. This will cost 50 gold per spin and gives you a chance to win event monsters (as well as the usual spin items of non-event monsters and specials).


The next section of this event screen details the current event rules, and the active/passive of event prize rewards.


The next section lists the benchmark trophy rewards - prizes you'll gain when you collect the required amount of trophies.


Clicking on the "Individual" tab will show you your current ranking based on the trophies you've earned, and the prizes for that tier.  This will change often throughout the event and may experience a 4 hour delay in updating each time you win more trophies.


Clicking on the "Troop" tab will show you your troop's current ranking based on the trophies you've earned, and the prizes for that tier.  This will change often throughout the event and may experience a 4 hour delay in updating each time your troop wins more trophies.