September 2017 Major changes:
Beginner's Guide to Coliseum, September 2017
Coliseum was a brand new event that was launched for the first time in December, 2015. It's then made a return in June 2016. BC has brought it back once more but with an altered format to the past 2 Coliseum events.
For this Coliseum, all event monsters that have ever been released in the game have their event bonus active with the below attack bonuses. All event monsters will have their bonus active regardless of the element of the boss that you are given.
There are also 6 featured monsters that have an increased bonus for this current Coliseum, in both their evolved form (4000% for epic, 3000% for ultra) and their unevovled form (1900% for epic, 1400% for ultra). These 6 monsters are shown below in their evolved form.
The event brings back to life fifteen old raid bosses. At the time of writing this, they first cycled through the following order for all troops: leaf, fire, water, rock then wind. Then they seem to have become randomly allocated. (Every troop started with leaf, regardless of any delay in scheduling their troop for matches).
The event takes place within the Troop Wars part of the Battle Camp map, however the format more closely resembles the TvT (troop vs troop) component of those old raid events. Each four hourly match will bring out one of the fifteen raid bosses and you'll compete against another troop to do the most damage against that boss within the hour match.
- This event is in a new format and feedback surveys will come out through Battle Camp Global on Facebook.
- All event monsters in the entire game will have a bonus during this Coliseum event, and all event monsters can be won through the event grab. Their bonus will be the standard used recently in events: Super 500%, Ultra 900%, Epic 1200%, PE Ultra 2100%, PE Epic 2700%.
- There will be special Coliseum event monsters in the spins. 5 will be event epics (one per element) with a 1900% bonus unevolved or 4000% if evolved.
- All event monsters will have their bonus against every boss. There will be an elemental advantage/reduction as per normal raids. (For example, Fire receives a bonus against leaf boss but a reduction against water bosses).
- Matches will be every 4 hours as per most scheduled events.
Coliseum Bosses - Elements and Danger Bars
Beginner's Guide to Coliseum, September 2017
Coliseum was a brand new event that was launched for the first time in December, 2015. It's then made a return in June 2016. BC has brought it back once more but with an altered format to the past 2 Coliseum events.
For this Coliseum, all event monsters that have ever been released in the game have their event bonus active with the below attack bonuses. All event monsters will have their bonus active regardless of the element of the boss that you are given.
Rarity | Evolved Bonus |
Unevolved Bonus |
---|---|---|
Rare | 600% | 250% |
Super | 1100% | 500% |
Ultra | 2100% | 900% |
Epic | 2700% | 2100% |
There are also 6 featured monsters that have an increased bonus for this current Coliseum, in both their evolved form (4000% for epic, 3000% for ultra) and their unevovled form (1900% for epic, 1400% for ultra). These 6 monsters are shown below in their evolved form.
Featured Coliseum Monsters - September 2017
The event brings back to life fifteen old raid bosses. At the time of writing this, they first cycled through the following order for all troops: leaf, fire, water, rock then wind. Then they seem to have become randomly allocated. (Every troop started with leaf, regardless of any delay in scheduling their troop for matches).
The event takes place within the Troop Wars part of the Battle Camp map, however the format more closely resembles the TvT (troop vs troop) component of those old raid events. Each four hourly match will bring out one of the fifteen raid bosses and you'll compete against another troop to do the most damage against that boss within the hour match.
Coliseum is located in the Troop Wars area
Understanding the Coliseum Environment
While the coliseum event is being held in the troop wars environment, the troop flags remain however nothing happens if you click on them. The important features are that in the middle of the screen you'll find the raid boss for your current match, and to the right of the screen you'll find a Ranger who is keeping count of each troop's trophies.
Coliseum event environment with a boss in the middle and a ranger on the right.
To find out how many trophies the two troops currently have, click on the Ranger on the right and a pop-up will appear with the current tally.
Troop trophies are earned differently to your troop's individual trophies. The troop with the most trophies at the completion of the match will receive troop trophies equal to double the individual trophies collected earned during the match. The losing troop will receive troop trophies equal to only 75% of their individual trophies (a 25% trophy penalty).
Matches are made between troops who have similar levels of troop trophies. They'll either be ranked one tier above you or one tier below you. The exception is the first match when everyone has 0 trophies and the matching is done randomly.
How to battle the Raid Boss
The raid boss will be randomly selected from the fifteen past raid bosses each match. (Not every troop faces the same raid boss in any given match). The raid bosses seem to be set at a "hard" difficultly level for everyone as each boss has a danger bar. (See previous post on how to understand danger bars if these are new to you). The raids may unfortunately be too difficult for lower power rating players to achieve many trophies.
All of the bosses are detailed in the table below. Each column has the same element. Next to the element is the active for when the danger bar is triggered (leaf - 3 turn stun, fire - 5k surge, water - shield, rock - invincible, wind - 3 turn fire mirror).
Once you've selected your team (see below for more information), click on the raid boss and select how much energy you'd like to use during your one minute battle. If you're using more than 5 energy, you'll receive a slight bonus damage multiplier that rises up to 10% for using 10 energy (equivalent to using 11 energy).
If this is your first try against a raid boss, try 1 energy at a time until you get a feel for which monsters you need in your team and the best battle strategy.
Click on the raid boss and set the slider for how many energy to use at once
Click on the "Battle" button to begin your one minute battle. During this time you'll need to do as much damage as you can against the raid boss, while ideally surviving until the end of the minute. If you've used multiple energy in the one battle, each of your monster's damage will be multiplied by that amount. Trophies are awarded at a rate of 1 trophy per 1000 damage.
Each raid boss has a known element and they will have a danger bar that goes up with one element and down with another. For example, in the screenshot below, Princess Lily is a fire monster and the danger bar goes up with fire and down with water attacks. A good strategy is to use water monsters for their 30% element bonus and avoid fire monsters (or fire attacks) so you won't trigger the danger bar. Triggering the danger bar will cause the boss to release an active that is best avoided!
Princess Lily is a fire monster.
Danger bar goes down with water (left) and up with fire (right)
Danger bar goes down with water (left) and up with fire (right)
Earning Trophies while Farming
"Farming" is a term used in this context to describe battling (un)commons around the general map areas of the game. During the September 2017 event, it is possible to earn event trophies while doing this. Whether you earn trophies with each energy or not, and how many trophies you'll earn, are both completely random.
Trophies earned while farming
Event Monsters
Any old event monster that has ever been released in the game will have an event bonus active this Coliseum. These monsters are indicated by a blue "E" in the top left corner when you view them in your inventory (normally grey outside of an active event).
Their attack bonuses are as follows:
Rarity | Evolved Bonus |
Unevolved Bonus |
---|---|---|
Rare | 600% | 250% |
Super | 1100% | 500% |
Ultra | 2100% | 900% |
Epic | 2700% | 2100% |
There are 6 featured monsters this event that have a higher event bonus. These monsters have been released before during raid events, so players who have been active in BC for a few years may already have them. They can also be won through the event spins. The six monsters are shown in the image below in their evolved forms. The epics have 4000% bonus if evolved or 1900% unevolved. The ultra has 3000% bonus if evolved or 1400% unevolved.
Featured Coliseum Event Monsters, September 2017
It's uncertain whether these featured event monsters will also have their additional bonus next coliseum, however I feel it's more likely that we'll see a random selection of monsters each time.
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