BC is happy to see that there is a large amount of engagement of players with their new event, Team Brawl, and they believe this means that the event is going really well and that we're enjoying it. Only about 100 players reached high enough activity level to claim the VIP glitch, but tends of thousands of players are actively playing the event and BC sees this level of activity as a sign of success.
VIP glitch with hundreds of spins was a mistake and BC patched it and took back the excess spins from player. Only one spin was intended, not one hundred. BC's (second) analogy is that if an ATM was bugged and gave you more money than you should have received, then the bank has the right to take that extra cash back as it was never yours to begin with.
BC believes that Team Brawl monsters all have snipe for this event, both offensive and defensive. This will change in future TB events. (Comments were not answered citing where players had received barrier or venom, for example)
Matching in the event is your troop's admin responsibility to schedule your troop, and not a problem from BC's end.
Masta Don originally designed Battle Royale however we didn't play it the way that he intended. He changed Team Brawl to have no free refresh in order to force players to hit all of the opponents. By increasing the cost of the gold refresh, the intention was to force players to play the entire set of opponents. BC understands that it feels like a penalty to the players and perhaps Masta Don should have programmed in a free refresh if all opponents were defeated to reward players instead. They also wanted to force players into attacking the higher PR opponents with higher trophies available for attacking the best teams.
BC intends for Team Brawl to repeat in the future, but possibly with changes.
Merging - BC does not have a definitive time line on this. They still need to work on the ramifications on how it interacts with bound equipment mobs and the dual element mobs too. QA has been busy testing the new events and haven't had time to go back and test merging, which is only an optional feature.
Who in the community asked for Dual Element monsters? BC did not get this idea from the community but was something they saw in another game and thought was a cool avenue to bring to BC too.
Multi element mob with bane will only hit 1 element? That's correct. The second element will work with gem match attacks
Dominion is not officially next, but will be coming soon. The timing is too tight for them fit it in before the holiday event.
Multi-day PvP events? It's a negative experience for newer players to continually lose, and they may become disgruntled and unhappy. With such a wide player base, some of who never play PvP, it's too hard to force players into an event that they may not want to play.
Why does the monster trader know how many monsters you have and then add more to that number? BC has designed it with a dynamic range with a minimum or maximum. BC doesn't believe that it always asks for one more monster than you have. It is meant to fluctuate with your previous monster trader purchases, so that the price is higher if you've traded those mobs in before or lower if you haven't. BC asks players to send them proof that their trader really asks for one more monster than you have. Enough people have backed this claim up in the comments on the live stream that BC will now investigate this, but they have not previously been aware or intended for this to be the way the trader worked.
Next event is the Christmas raid event. BC is considering making this a 5 day event because of the amount of players asking for TB to be shortened during the live stream.
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