🔸First guardian has 22.5 million health and gives 1 trophy per 1000 damage.
🔸Second guardian will be a different element, has 125 million health and gives 1.5 trophies per 1000 damage.
🔸Crystal will be in the same element as the second guardian, has unlimited health, and gives 2 trophies per 1000 damage.
🔸If your troop defeats a guardian, anyone who had a hit on that guardian will have a special/candy/crystal drop into their inventory. Dropped specials and crystals match the element of the guardian (candies are random).
🔸The players who make the killing attack on either of the guardians will receive an extra 10% bonus on their total match trophies. (If the same player kills both, then they get both 10% bonuses for a total of 20%)
🔸The player who earns the most trophies during the match will also receive an extra 10% bonus on their match trophies (additive to any guardian bonus if it's the same player).
🔸Event monsters only receive a bonus against the one element they're strongest against. For example, water event monsters only receive an event bonus when they're hitting a fire guardian or crystal.
🔸Crystal Siege drops stones from battles. If you're using a lot of energy, consider using a stone finder booster to earn double stones.
🔸Troop trophies are equal to 2x individual trophies if you win, or 0.75x individual trophies if you lose (25% reduction).
If you'd like more information, a beginner's guide to Crystal Siege is available at: http://bchelp.blogspot.com/…/beginners-guide-to-crystal-sie…
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