Wednesday, December 19, 2018

MiriamRowan's Unofficial BC Live Report - 19th December, 2018



Presenters: Masta Don (MD) and Wrkshp Warrior (WW)



Next events: 6 day Christmas Raid then Crystal Siege.

Christmas raid will be 6 days long.  Raid boss will be leaf, multi-boss (may or may not be the same element, MD can't remember) and time based. TvT monsters will be the same element this time. Variety grab will be active for the event.  Merging will be on and traders will be active.  All reward monsters will be evolved.  

Event monsters active for the Christmas Raid will be: three different sets, similar to what BC did during Halloween. One will be a very, very old set from the first ever holiday event, then the set from batterysargent (nutcracker) set, then a set with hollyknight and bunch of leaf ones will be active.   Later confirmed: MysterBox will be active, yes.




The CS following the Christmas event will be shorter to get us back on the regular event schedule. (MiriamRowan's guess: 4 days).

Take regular mobs out of event spins? No, but thank you for asking/suggesting/commanding.

Images on Trading website? BC has talked to the person who uploads the images for the trading site, who he believes had been away on vacation.  MD will follow up with them on this.

Missing Second Evolution? MD is writing it down again. He had started looking at the one mentioned but thinks he became sidetracked. It's very time consuming to do.

Damage Cap update?  BC has done adjustments and gets fewer and fewer reports of this being a problem. If it still effects you, send a support ticket with your account name and the monsters used and when it happens. They can then set it up to test why it's happening in that specific situation with your monsters.  Recently the clues given by damage cap players actually led to BC finding a bunch of hackers, which was a good bonus.  The cap issues are all related to the actives being more powerful in the game than they should be, but BC won't nerf the actives.

BC will look into the dominion visual bug on android phones that max out and don't show the actual damage done on a tower beyond a certain number.   There is a specific person who will need to look at that.

Shield Crusader again for the pvp r epics given in spins?  MD is writing this down.

Leader boards were shown.

Trading second evolutions? Not anytime soon.

Facebook issue? BC has looked into this but duplication has proven difficult. MD believes it has been fixed. It's only effected people who have been bouncing through lots of accounts. BC is trying to figure it out but it seems to be a problem with the way Facebook interacts.  MD doesn't believe that the FB energy is broken for everyone because BC doesn't get constant reports about it.  BC has been having various issues with Facebook over the past year.  Depending on the issue people are asking about, some are sporadic and some have been corrected.

Second evolution reversal?  It's on BC's list and is being discussed to see if it's something BC wants to do.

Holiday star drop rate?  This is the same drop rate for last holidays, Easter, and valentines.  However, BC will be doubling the holiday star drop rate from tomorrow.


The more information that QA has to look through makes it easier to find problems.  They need to work on the pipeline in order though. It's like a giant 2-3 lane highway, they have to deal with the things at the front of the line first.

New items in Avatar Spins?  Not for the January update, but the update after that, will have pipelined changes. It's not sure what will be completed in time, but one of the things that will be addressed around then is avatar spins.

Energy for ultimate spins? Everyone can wait another 24 hours to find out.

Double code? Check back in two weeks to see if that's done, but it won't be today due to the 12 Days of Christmas codes.

Kicked out during PvP? It may be a server connection error. The easiest way would be to clear the cache on your phone. That's MD's best guess, it wouldn't be server side if it's happening that way.

No, Troop Wars and Coliseum won't be back anytime soon as people didn't play them.

No, Ironknight and Ironlord will not be removed from having bonuses CT events. It's important to have monsters that have a regular bonus, and these are the monsters for raids and CT.

Team Brawl will be coming back, but not very often as it feels so similar to Battle Royale and players don't prefer it. BC likes the diversity, but players seem to prefer the random troop matching of BR better.

BC is looking at ways of making reward monsters more useful in the game.  TW is old and boring for the vast majority of players (not veterans who love it). It is more likely that BC will run an event without any event monsters.  Less than 5% of players play TW.

Troop wars - the pet is dead instantly and then players are individually hitting against the flag. WB, players coordinate with farming. Dominion and Team Brawl feel different and that makes them fun.

It's not officially "no troop wars" but it won't happen that soon because of how poorly players participated in Coliseum.  They will sometimes put in veteran favourites, just not soon.

The way MD gauges failures isn't just event spins, but also the participation of players.  TW doesn't have much participation since the event monsters don't have much purpose.  CT only had one set of monsters active and the event was really popular with participation.  Coliseum had many sets of monsters and players weren't active at all.  How many players are active, how often they're active, etc.  Players were coming in and literally only hitting one time to claim the easy benchmarks and then stopping.  Participation metrics don't take into account how much players spend.  The events that are avoided is that low participation events, even though they're popular among the big spenders.

Players with event monsters spent a lot of money to create their team. BC wasn't to create an event without event monsters so players will use their reward monsters. But if BC ran BR without event monsters, then the players with BR event teams won't be happy.

It's an overall design issue in BC. Reward monsters were so powerful that once players had them, other players couldn't catch up to them.  So BC created event monsters so that beginners could spin a few event monsters to help contribute to their troop and compete.  BC has now become a game about event monsters and event strategies.  BC wants to have areas where reward monsters are important and other areas where beginners can spin event monsters to compete. R-boosting created another gap where reward monsters became significantly strong again.  BC is discussing all of this.

More incentive to buy energy? It's too hard to reprogram the energy for gold, so BC has virtual chests that has bonuses to increase the value when players buy gold this way.

BC once tried a Tournament of Champions with top players invited to join, and no event bonuses worked. IT had horrible results as they didn't do it in a good way. MD would like to see it done well in the future.  It's fun for MD to think about, but BC doesn't have the capability to do this currently.

Make LT an event?  BC has considered this. They could have it where troops need to complete LT as often as possible during an event duration.  It's not possible yet.

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