Dual element monsters have a primary element (shown first) and a secondary element (shown second). I'll be using a wind/water monster in this example.
The active of a dual element boss is always in the primary element. For a wind/water monster with snipe, the snipe will always be wind. If it had swap, then all hearts will turn into wind gems.
The difference with the monster comes from gem matching. It's possible to have gems both in the primary and the secondary element causing your dual monster to attack, and their combined damage will show in the numbers that overlay on your monster. The combo bonus will then be added to that number.
Note that there is a visual glitch here in that the color of the damage will be that of the last primary/secondary gem matched. Ignore this - the game is calculating the right things! When your attack is shown to be hitting an enemy, any elemental bonus from either the primary or secondary components will be added into the number displayed on your screen. Again, ignore the color shown, as the numbers will be correct with any bonus applied to the right gem matches.
For example, if you have two 3 gem wind matches and one 3 gem water match in a single turn, and your attack hits a fire monster... the numbers shown post-attack will include an element bonus for the water gem match only. If this attack was to hit a rock monster instead, the two wind matches will gain an element bonus but the water match won't.
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