Thursday, August 17, 2017

Beginner's Guide to Perfect Evolutions

When you evolve a monster in Battle Camp, you will be turning two identical monsters (plus some other ingredients) into one stronger monster with higher statistics.  It's an important way of strengthening your team.

Your evolutions can be Perfectly Evolved (PE) if you have all the monsters involved at their maximum feeding level before evolving, or non-perfectly evolved (non-PE) if any monster was at a lower level.  Non-PE monsters are weaker then PE monsters and very difficult to trade away.  Taking the time to feed all of your monsters to their maximum level can feel like a frustrating delay as a beginner, but is well worth the effort.  (This link explains how you can save time and stones to feed your monsters to their maximum level).

Evolving your monsters will make them stronger once you have fed them up after the evolution.  A perfectly evolved rare will be stronger than an unevolved super.  Likewise, a perfect second evolution of a reward super is often stronger than a first evolved spin epic or first evolved reward ultra.

All monsters, with a rarity of rare or above, can be first evolved.  (Some monsters can also be second evolved, which is an advanced process that is described in a section towards the end of this post.


What ingredients do I need to (first) evolve a monster?

The first step is to look at what ingredient monsters you will need to perform the evolution.  Click on the monster in your inventory to open its information page.  Then click on the evolve button see what that monster requires for the evolution.  Make sure not to click the next evolve button (that shows the stone cost) until all your monsters are ready for the evolution.  Read the section below on Perfect Evolutions first!



Evolution Screen showing that this monster requires an identical monster and four water specials to be able to perform its evolution, which will cost 5000 stone.


All monsters will require an identical monster to be a "feeder" in the evolution. Most people will evolve their "good" monster and use a "bad" monster as the feeder.  This makes the "good" monster stronger, while losing the "bad".  To find out more about what makes a monster good or bad (their active and passive abilities), please follow this link.

Rare monsters that you collect around the map areas in the game usually require you to use four common monsters of the same element in the evolution.

All other evolution require particular types of specials.

Fire, Leaf, Rock, Water and Wind Specials

 Event monsters require four specials of the same element as your evolving monster.  These are shown above and can be found from farming map areas, troop hall dungeons between events, or the final boss of raid halls.  Sometimes you can also win them from spins or from petting the troop pet.

Reward monsters and spin monsters (super and above) only require three specials of the same element, but you will also need a super/ultra/epic candy to match the rarity of your evolving monster.  The easiest place to win candies are through the troop hall dungeon in between events, or from the final boss in the raid halls in the five map areas.


Super, Ultra and Epic Candies



What will change when I evolve a monster?

The zodiac, active, passive and passive level of the monster you have chosen to evolve will remain the same after your evolution.  If you are evolving a reward monster, it's rboost will remain the same (and any rboost on the feeder monster will be lost).

Your evolved monster will change it's appearance, and it will also start back at the first feeding level.  This will be weaker than your original monster was, but once you feed it back to its maximum level it will be much stronger.  Many players take advantage of their evolved monster being at level 1 as the cost of trying to level up its passive ability is much cheaper.  (For more information on passive leveling, please see that section in this post).

When you do decide to feed up your evolved monster, be aware that you will now need to level it up an extra 10 levels higher than your unevolved monster could achieve.  For example, an unevolved super has a maximum level of 50, a first evolved super has a maximum level of 60, and a second evolved super will have a maximum level of 70.



How much stone will I need to evolve a monster?

You will also need to have enough stone collected to be able to buy the evolution.  The table below details how much stone is required to first or second evolve a monster of each rarity.



Stone for
Evolutions
1st Evolution 2nd Evolution
Rare 2,500 Not Available
Super 5,000 20,000
Ultra 5,000 30,000
Epic 8,000 50,000
Legendary 30,000 100,000


What is a Perfect Evolution (PE)?

Not all evolutions in the game are the same.  When all of your monsters are fed to their maximum level before you evolve, you'll create what is known as a perfect evolution (PE).  These monsters have significantly higher final statistics than a monster that was not perfectly evolved.

There is a detailed mathematical example of PE and non-PE statistic calculations at the bottom of this post.  As a quick summary, the base stats of your evolved monster are calculated from parts of each of the monsters used in the evolution.  For any monster that was maxed when the evolution happened, it will contribute 10% of its statistics to the evolved monster.  However, any monster that wasn't maxed will only contribute 5% of its statistics, which will be lower anyway as the monster wasn't at its maximum level.

Before you click on the button to pay your stone and evolve your monster, make sure that the monsters displayed are all at their maximum level and that the "Perfection" statistic is displaying 100%.  If your monster had a perfection statistic of 80%, then it will create a final monster that only has 80% of the available statistic increases compared to a perfect evolution.

Without perfectly evolving your monsters, you will end up with a monster that has reduced statistics compared a perfectly evolved monster... and this may not be much stronger than your original monster was!    You are also likely to struggle to be able to trade your monster away as most players will only accept perfectly evolved monsters.

The screenshot below shows the evolution screen for a maxed event ultra.  Its base statistics are shown in the green box. I have intentionally left one of the water specials at level 1 (second from the right in the blue box), while all other monsters are maxed.  By looking at the bottom of the red box, this has caused the Perfection of the evolution to drop to 97% (only a small change as the statistics of the specials are so much less than the two maxed ultras).  The base attack, health and recovery of the evolved monster at level 1 is shown in the top of the red box.  The first number is the result of this non-perfect evolution and the second number is the maximum statistic that will be available if you take the time to max the level 1 special.






Examples of Perfectly Evolved Monsters compared to Non-PE Monsters

The following examples were provided by SynMis.  The original monster was an Indigono, which has 923 base attack.  The first screenshot shows the perfect evolution (Indigordo) monster that has now been fed to it's maximum level, and has the maximum possible attack of 1509.



The monster below shows what happens when you do the worst possible evolution: both ultras were at the minimum level for evolutions (30) and the four specials used in the evolution were all at level 1.  The resulting evolution only had 72% perfection, and it's attack is only 1108. This is only 72% of the maximum attack available (1509 x 72% = 1108).  The only advantage to having done this hasty evolution is that this player gained a higher event bonus from having their monster evolved (2100% compared to 900% unevolved).   A special thank you to Lenaw17 for looking up this monster on support.pennypop.com's trading website to confirm the 72% perfection.


72% perfection Indigordo only has 72% of the attack of the 
perfectly evolved monster in the previous screenshots.


The mathematics behind perfect evolutions will be discussed in a section below using this same example.


Can I fix a non-PE monster?

It's possible to merge a monster to replace it's statistics with a stronger monster to correct and even improve on the non-PE statistics.  This topic will be covered in a later post.  It costs a lot in stones and crystals to be able to do this, which makes it out of reach for beginner players.

As an example of the cost involved, to fix the non-PE event ultra in the previous example would cost this player: 2 super crystals, 2 ultra crystals, 75000 stone and a maxed and evolved stronger ultra monster that would be lost in the merging process.


Ready to First Evolve?

Organize your inventory so that your two identical monsters and all the specials (or commons) that you need are also there.  Check that these are all at maximum feeding level as non-PE monsters are far weaker and difficult to trade.  If possible, move any other identical monsters into a storage for safe keeping.


All of my monsters for the evolution are in my inventory


Make a decision about which of your two identical monsters you want to keep, and which one you are willing to lose during the evolution.  Carefully click on the monster that you want to evolve (and keep).  Take the time to double check that you've chosen the right one, as evolutions cannot be undone!

Information screen of the monster to be evolved


Click on the "evolve" button at the bottom of that monster's information screen to bring up the evolution information screen as shown below.  The stats on the left are from my unevolved maxed monster.  The stats on the right are the base stats of the evolved monster at level 1.  (Multiply these by 2.5 to get the final stats of the maxed evolved monster).

Evolution Information Screen


Check over the monsters that the game has automatically chosen for your evolution on the bottom of the screen.  By default the maximum feeding level monsters should have been chosen for you.  Look to see that "MAX" is written below each monster. Double check their names and make sure these are the monsters you want to use.  You can click on any of these monsters to see if there are any alternatives that you can choose from in your inventory.  (The game doesn't distinguish between a potent or an energized special, for example, and you may want to keep the energized ones for feeding instead).


Clicking on a water special allowed me to select any other water special in my inventory.

Note that by choosing a level 1 special, the perfection of the evolution went down to 97%.
(I changed back to using a maxed special before proceeding!)




Double check that the Perfection statistic is still displaying 100%.  This will only happen when all the monsters involved in the evolution are at their maximum feeding level.  Change over any monsters you might need to in order to reach 100%.

Perfection is back at 100%


When you are absolutely certain that every monster is correctly chosen and is at its maximum feeding level, click on the "evolve" button to pay the evolution price in stone.  A screen will pop up asking you to make sure you want to proceed.  Remember that evolutions cannot be undone.




An animation will display showing all of these monsters combining into your new, evolved monster.


Finally you'll be brought back to the information screen of your newly evolved monster.  Note that the zodiac, active, passive and passive level have all remained unchanged.  The evolved monster however is back at feeding level 1.

Evolved monster at level 1 (left) and at maximum level (right)




What are Second Evolutions ("sevos")?

There may come a time when you start to outgrow first evolved monsters, or you're just lucky enough to have collected more identical monsters.  It's then possible take two identical first evolved monsters and repeated the evolution process to create one second evolved monster.  In order to create a perfect second evolution, make sure that you not only have maxed all the monsters needed, but that your two first evolved monsters were also perfectly evolved.  Also be aware that second evolution monsters cannot ever be traded.

Not all monsters have second evolutions.  No rare monster has a second evolution. Some super monsters do have second evolutions.  (You can find out which supers have second evolutions by following this post).  All spin ultras and epics have second evolutions. Most reward ultras, epics and epics do too. (There may be a delay of 1-2 game updates before new reward ultras can be second evolved).  Event monsters don't have second evolutions.  (I believe there is one exception however it's from a non-repeating event).

Instead of using specials and candies like first evolutions, second evolutions will use crystals.  You can win crystals only by completing crystal raids with your troop in Lost Temple, from random drops when your troop completes an extreme raid in an event, from trophy benchmark prizes or from trading in specials to the Monster Trader when she's available in troop hall.  Most beginners will find it difficult to obtain all they need for second evolutions until they're regularly playing crystal raids with their troop.


Fire, Leaf, Rock, Water and Wind Crystals 


Just like the first evolutions required you to have super/ultra/epic candies, the second evolutions will need super/ultra/epic crystals.  Super crystals are usually obtained from the 1st-3rd crystals in the weekly lost temple cycles.  Ultra crystals come from the 4th-5th crystals and the epic crystals come from defeating the Architect in the pandi raid that comes after the crystals have been completed.  (Crystals also cannot be traded).


Super, Ultra and Epic Crystals


For any second evolution, be prepared with 2 identical, maxed and PE monsters, 1 super/ultra/epic crystal depending on the rarity of the monster to be evolved, and 3 elemental crystals of the same element as the evolving monster.

The process of second evolving is then identical to first evolutions.  Click on the monster you want to evolve, click on the "evolve button", check all monsters selected are the ones you want to use, that they're all maxed and that the perfection is 100%.  Once you're certain that everything is setup correctly, click on the "evolve" button to pay the stones for your evolution.  An animation will play and you'll then be returned to the information screen of your sevo monster, which will be back at level 1.  Now is a good opportunity to take the time to level up its passive ability once more before you feed it up to its maximum level again.

The maxed evolved reward ultra that I will be evolving


This second evolution requires an ultra crystal and three rock crystals.

A reminder screen will make sure that you want to proceed.  Make sure that you have selected the correct monsters and remember that you can never trade second evolved monsters.

An animation will play


The information screen of your newly second evolved monster will then display (left)
On the right is after the monster was fed to maximum level 
(with some passive levelling too).



What about Legendary Evolutions?

As you may have noticed, there are not any legendary candies or crystals in the game like there are super/ultra/epic candies and crystals for evolving those rarities.

Instead, first evolving a legendary monster requires four epic candies and second evolving a legendary monster requires four epic crystals.  A special thank you to Awktopus3 and Jatin for the screenshots below.

4 Epic Candies required for Legendary first evolution (left)
4 Epic Crystals required for Legendary second evolution (right)



The Mathematics behind Evolutions

This section is included just for those who are curious about how the monster stats are calculated in PE and non-PE evolutions.  As the majority of players take the time to perfectly evolve their monsters, the catalog on BCrank.us shows the statistics for monsters that have been perfectly evolved only.

For these worked examples, I'll be using the screenshots of the Indogordo's once more.

The attack of an unevolved Indigono is 923 when the monster has been fed up to its maximum level (60).

For these examples the "base attack" of a monster is considered to be its attack when it's at feeding level 1.  The attack when that monster has been fed to its maximum level is always 2.5x the base attack (at level 1).  These maximum values can be found on bcrank.us for unevolved monsters.  You'll then need to divide by 2.5 to get the base attack (for level 1).

For the Indigono, the base attack is 369, which is 923 divided by 2.5 and then rounded down to the nearest whole number.

When a monster (feeder or specials) in an evolution is maxed, it will contribute 10% of it's statistics to the base level of the evolved monster.  When a monster is not at its maximum level, it will only contribute 5% of its current statistics to the base level of the evolved monster.

Let's run a couple of examples to see this in action.

Example 1: Mathematics of Perfect Evolulations


The unevolved Indigono has a maximum attack of 923. It's base attack is 369 (divide maximum by 2.5, then rounded down to the nearest whole number)

For the perfect evolution in the above screenshot, the maximum attack of 1509 was reached by the following maths:

369      Base attack of unevolved Indigono
+92.3   10% of maxed Indigono's attack
+92.3   10% of maxed feeder Indigono's attack
+12.5   10% of first maxed special's attack (125)
+12.5   10% of second maxed special's attack (125)
+12.5   10% of third maxed special's attack (125)
+12.5   10% of fourth maxed special's attack (125)
---------
603.6    Base attack of level 1 PE monster 

To obtain the maximum attack of this monster when it's completely fed, multiply this base attack by 2.5

Maximum attack of PE Indigordo = 603.6 x 2.5 = 1509 


 Example 2: Mathematics of Non-Perfect Evolulations


The ingredients in this evolution were as bad as they could possibly be.  Both unevolved Indigono's were at level 30 (half maximum) and the four specials were all at level 1.  As each of these monster isn't at the maximum feeding level, only 5% of their current statistics carry over onto the level 1 evolved monster.

The unevolved Indigono has a maximum attack of 923. It's base attack is 369 (divide maximum by 2.5)

For the perfect evolution in the above screenshot, the maximum attack of 1108 was reached by the following maths:

369      Base attack of unevolved Indigono
+32.2   5% of level 30 Indigono's attack (644)
+32.2   5% of level 30 feeder Indigono's attack (644)
+2.5   5% of level 1 first special's attack (50)
+2.5   5% of level 1 second special's attack (50)
+2.5   5% of level 1 third special's attack (50)
+2.5   5% of level 1 fourth special's attack (50)
---------
443.4   Base attack of this level 1 non-PE monster  

To obtain the maximum attack of this monster when it's completely fed, multiply this base attack by 2.5

Maximum attack of PE Indigordo = 443.4 x 2.5 = 1108.5 = 1108 (rounded down to the nearest whole number when displayed by the game).  







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